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25 Commits

Author SHA1 Message Date
1e09712cc2 fix mlfqs tests, complete BSD scheduling 2024-10-17 02:38:57 +01:00
c767cfe159 Ignore thread_set_priority when BSD enabled 2024-10-16 22:58:03 +01:00
eacd93b32d Optimise load_avg and recent_cpu updates
- only run when BSD scheduler is enabled
2024-10-16 22:56:47 +01:00
de8f303fa2 Implement BSD calculations
- load_avg, recent_cpu, priority calculations
- reduce frac bits to 14
2024-10-16 22:50:46 +01:00
5967257bb0 Fix fixed-point returns 2024-10-16 19:48:08 +01:00
EDiasAlberto
4a5de13d1e implement recent_cpu calculations on every second 2024-10-16 18:45:28 +01:00
EDiasAlberto
7a1aa21e1e implement logic to increment recent_cpu on every timer_interrupt () call 2024-10-16 18:34:56 +01:00
EDiasAlberto
0db3551a9a implement behaviour for thread recent_cpu to be defined based on parent recent_cpu, 0 for initial thread 2024-10-16 18:27:21 +01:00
Dias Alberto, Ethan
96fa718be1 Merge branch 'BSD-merged' into 'ethan-BSD'
Bring personal branch up to date

See merge request lab2425_autumn/pintos_22!5
2024-10-16 17:03:17 +00:00
Dias Alberto, Ethan
51d208f3ef Merge branch 'gleb/BSD' into 'BSD-merged'
Merge rewritten inline funcs into main BSD repo

See merge request lab2425_autumn/pintos_22!4
2024-10-16 17:02:13 +00:00
63742c5717 implement thread_get_nice & thread_get_recent_cpu 2024-10-15 19:56:46 +01:00
27d564ab49 inline funcs instead of macros for fixed-point 2024-10-15 19:45:11 +01:00
EDiasAlberto
efed660968 implement thread_set_nice and make skeleton for calculate_priority 2024-10-15 19:25:02 +01:00
EDiasAlberto
ab66551c06 implement thread_get_nice 2024-10-15 19:21:15 +01:00
EDiasAlberto
3e379acd5e modify gitignore to ignore vscode files 2024-10-15 17:27:16 +01:00
EDiasAlberto
2834af032d fix bracketing issue in ROUNDING_FP_TO_INT 2024-10-15 17:23:03 +01:00
EDiasAlberto
df89bda71e modify thread struct to track thread niceness and recent_cpu time 2024-10-15 17:09:06 +01:00
EDiasAlberto
5178b72370 comment fixed point arithmetic header 2024-10-15 15:34:06 +01:00
EDiasAlberto
724b6065f7 implement macros for fp multiplication and division 2024-10-15 15:24:34 +01:00
EDiasAlberto
1f1ffe4470 add brackets to fixed-point conversion_const calculation for clarity 2024-10-15 15:15:16 +01:00
EDiasAlberto
42b0ff9d17 define basic fixed-point arithmetic operations 2024-10-15 15:13:40 +01:00
EDiasAlberto
4e271ea5ab rewrite fixed-point.h to not have magic numbers 2024-10-15 15:04:26 +01:00
EDiasAlberto
4f6849c4a4 fix gitignore formatting 2024-10-15 14:59:57 +01:00
EDiasAlberto
1eb9abfdcd update gitignore to remove CLion files 2024-10-15 14:58:35 +01:00
EDiasAlberto
1042295e5f define fixed point arithmetic constants 2024-10-15 14:57:37 +01:00
5 changed files with 219 additions and 154 deletions

10
.gitignore vendored
View File

@@ -4,13 +4,6 @@
#ignore pdf files (just keep source files)
*.pdf
#ignore Mac OS generated files
.DS_Store
#ignore code editor generated directories
.idea
.vscode
#ignore junk files from latex output
*.out
*.log
@@ -31,3 +24,6 @@
*.nav
*.toc
#ignore files from CLion/VSCode IDEs
.idea
.vscode

95
src/threads/fixed-point.h Normal file
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@@ -0,0 +1,95 @@
#include <stdint.h>
#ifndef FIXED_POINT_H
#define FIXED_POINT_H
typedef struct
{
int32_t raw;
} fp32_t;
/* Fixed Point Arithmetic bit count constants */
#define NUM_FRAC_BITS 14
#define NUM_INT_BITS (31 - NUM_FRAC_BITS)
#define CONVERSION_CONST (1 << NUM_FRAC_BITS) /* f = 2^q, (2^20) */
/* Fixed Point Arithmetic conversion operations */
/* Converts an integer n to a fixed point number */
inline fp32_t
int_to_fp (int32_t n)
{
return (fp32_t){ n * CONVERSION_CONST };
}
/* Handles conversion of fixed point to integer. First version truncates, second one rounds */
inline int32_t
fp_floor (fp32_t x)
{
return x.raw / CONVERSION_CONST;
}
inline int32_t
fp_round (fp32_t x)
{
if (x.raw >= 0)
return (x.raw + CONVERSION_CONST / 2) / CONVERSION_CONST;
else
return (x.raw - CONVERSION_CONST / 2) / CONVERSION_CONST;
}
/* Add two fixed points */
inline fp32_t
fp_add (fp32_t x, fp32_t y)
{
return (fp32_t){ x.raw + y.raw };
}
/* Subtract two fixed points */
inline fp32_t
fp_sub (fp32_t x, fp32_t y)
{
return (fp32_t){ x.raw - y.raw };
}
/* Add fixed point to integer */
inline fp32_t
fp_add_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw + n * CONVERSION_CONST };
}
/* Subtract integer from fixed point */
inline fp32_t
fp_sub_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw - n * CONVERSION_CONST };
}
/* Multiple two fixed points */
inline fp32_t
fp_mul (fp32_t x, fp32_t y)
{
return (fp32_t){ ((int64_t)x.raw) * y.raw / CONVERSION_CONST };
}
/* Divide two fixed points */
inline fp32_t
fp_div (fp32_t x, fp32_t y)
{
return (fp32_t){ ((int64_t)x.raw) * CONVERSION_CONST / y.raw };
}
/* Multiply fixed point and integer */
inline fp32_t
fp_mul_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw * n };
}
/* Divide fixed point by integer */
inline fp32_t
fp_div_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw / n };
}
#endif //FIXED_POINT_H

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@@ -68,8 +68,7 @@ sema_down (struct semaphore *sema)
old_level = intr_disable ();
while (sema->value == 0)
{
list_insert_ordered(&sema->waiters, &thread_current ()->elem,
priority_more, NULL);
list_push_back (&sema->waiters, &thread_current ()->elem);
thread_block ();
}
sema->value--;
@@ -114,22 +113,11 @@ sema_up (struct semaphore *sema)
ASSERT (sema != NULL);
old_level = intr_disable ();
/* Wake up (unblock) the highest priority thread from the waiters list */
struct thread *t = NULL;
if (!list_empty (&sema->waiters))
{
t = list_entry (list_pop_front (&sema->waiters), struct thread, elem);
thread_unblock (t);
}
if (!list_empty (&sema->waiters))
thread_unblock (list_entry (list_pop_front (&sema->waiters),
struct thread, elem));
sema->value++;
intr_set_level (old_level);
/* If the unblocked thread has higher priority than the current running thread
then yield the CPU to the unblocked thread */
if (!intr_context() && t != NULL && t->priority > thread_get_priority ())
thread_yield ();
}
static void sema_test_helper (void *sema_);
@@ -245,6 +233,7 @@ lock_release (struct lock *lock)
lock->holder = NULL;
sema_up (&lock->semaphore);
thread_yield ();
}
/* Returns true if the current thread holds LOCK, false
@@ -265,54 +254,6 @@ struct semaphore_elem
struct semaphore semaphore; /* This semaphore. */
};
/* Function that compares the two *semaphores* associated with the provided
list_elem structures. [i.e., takes list_elem of semaphore_elem, and]
Returns true if the thread associated with the semaphore associated with a_
has a higher priority than that of b_.
If aux is provided, then it is a pointer to an integer representing the
priority of the first semaphore. This is useful when the thread has not been
sema'd down yet. */
static bool
sema_priority_more(const struct list_elem *a_, const struct list_elem *b_,
void *aux)
{
int a_priority, b_priority;
/* If an aux is provided, then use it as the priority of the first semaphore.
Otherwise, get the priority of the first semaphore. */
if (aux != NULL)
a_priority = *(int *) aux;
else
{
struct semaphore_elem *a = list_entry(a_, struct semaphore_elem, elem);
/* If waiters list is empty, return false (i.e., a has lower priority) */
if (list_empty(&a->semaphore.waiters))
return false;
/* Otherwise, get the thread with the highest priority from the waiters
list. By design, this is the first one in the list (See sema_down). */
struct thread *a_thread =
list_entry(list_front(&a->semaphore.waiters), struct thread, elem);
a_priority = a_thread->priority;
}
struct semaphore_elem *b = list_entry(b_, struct semaphore_elem, elem);
/* If waiters list is empty, return true (i.e., a has higher priority) */
if (list_empty(&b->semaphore.waiters))
return true;
struct thread *b_thread =
list_entry(list_front(&b->semaphore.waiters), struct thread, elem);
b_priority = b_thread->priority;
return a_priority > b_priority;
}
/* Initializes condition variable COND. A condition variable
allows one piece of code to signal a condition and cooperating
code to receive the signal and act upon it. */
@@ -355,14 +296,7 @@ cond_wait (struct condition *cond, struct lock *lock)
ASSERT (lock_held_by_current_thread (lock));
sema_init (&waiter.semaphore, 0);
/* Insert the semaphore_elem into the waiters list in order of priority.
We pass the priority of the current thread as aux to sema_priority_more
because the thread has not been sema'd down yet (See sema_priority_more) */
int priority = thread_current ()->priority;
list_insert_ordered (&cond->waiters, &waiter.elem, sema_priority_more,
&priority);
list_push_back (&cond->waiters, &waiter.elem);
lock_release (lock);
sema_down (&waiter.semaphore);
lock_acquire (lock);

View File

@@ -4,6 +4,8 @@
#include <random.h>
#include <stdio.h>
#include <string.h>
#include "devices/timer.h"
#include "threads/fixed-point.h"
#include "threads/flags.h"
#include "threads/interrupt.h"
#include "threads/intr-stubs.h"
@@ -49,6 +51,7 @@ struct kernel_thread_frame
static long long idle_ticks; /* # of timer ticks spent idle. */
static long long kernel_ticks; /* # of timer ticks in kernel threads. */
static long long user_ticks; /* # of timer ticks in user programs. */
static fp32_t load_avg = { 0 }; /* System load average. */
/* Scheduling. */
#define TIME_SLICE 4 /* # of timer ticks to give each thread. */
@@ -64,9 +67,14 @@ static void kernel_thread (thread_func *, void *aux);
static void idle (void *aux UNUSED);
static struct thread *running_thread (void);
static struct thread *next_thread_to_run (void);
static void init_thread (struct thread *, const char *name, int priority);
static void init_thread (struct thread *, const char *name, int nice,
int priority, fp32_t recent_cpu);
static bool is_thread (struct thread *) UNUSED;
static void *alloc_frame (struct thread *, size_t size);
static int calculate_bsd_priority (fp32_t recent_cpu, int nice);
static void thread_update_recent_cpu (struct thread *t, void *aux UNUSED);
static bool thread_priority_less (const struct list_elem *a,
const struct list_elem *b, void *aux UNUSED);
static void schedule (void);
void thread_schedule_tail (struct thread *prev);
static tid_t allocate_tid (void);
@@ -95,7 +103,9 @@ thread_init (void)
/* Set up a thread structure for the running thread. */
initial_thread = running_thread ();
init_thread (initial_thread, "main", PRI_DEFAULT);
fp32_t initial_thread_recent_cpu = { 0 };
init_thread (initial_thread, "main", NICE_DEFAULT, PRI_DEFAULT,
initial_thread_recent_cpu);
initial_thread->status = THREAD_RUNNING;
initial_thread->tid = allocate_tid ();
}
@@ -145,6 +155,28 @@ thread_tick (void)
else
kernel_ticks++;
/* Update system load_avg and all threads recent_cpu every second. */
int64_t ticks = timer_ticks ();
if (thread_mlfqs && (ticks % TIMER_FREQ == 0))
{
size_t ready = threads_ready ();
if (t != idle_thread)
ready++;
fp32_t old_coeff = fp_mul (fp_div_int (int_to_fp (59), 60), load_avg);
fp32_t new_coeff = fp_div_int (int_to_fp (ready), 60);
load_avg = fp_add (old_coeff, new_coeff);
thread_foreach (thread_update_recent_cpu, NULL);
}
/* Update current thread's recent_cpu. */
if (thread_mlfqs && (t != idle_thread))
{
t->recent_cpu = fp_add_int (t->recent_cpu, 1);
if (ticks % 4 == 0) // recent_cpu was updated, update priority.
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
}
/* Enforce preemption. */
if (++thread_ticks >= TIME_SLICE)
intr_yield_on_return ();
@@ -192,7 +224,8 @@ thread_create (const char *name, int priority,
return TID_ERROR;
/* Initialize thread. */
init_thread (t, name, priority);
struct thread *pt = thread_current ();
init_thread (t, name, pt->nice, priority, pt->recent_cpu);
tid = t->tid = allocate_tid ();
/* Prepare thread for first run by initializing its stack.
@@ -220,10 +253,6 @@ thread_create (const char *name, int priority,
/* Add to run queue. */
thread_unblock (t);
/* Yield if the new thread has a higher priority than the current thread. */
if (priority > thread_get_priority ())
thread_yield ();
return tid;
}
@@ -260,10 +289,10 @@ thread_unblock (struct thread *t)
old_level = intr_disable ();
ASSERT (t->status == THREAD_BLOCKED);
/* Insert the thread back into the ready list in priority order. */
list_insert_ordered(&ready_list, &t->elem, priority_more, NULL);
if (thread_mlfqs)
list_insert_ordered (&ready_list, &t->elem, thread_priority_less, NULL);
else
list_push_back (&ready_list, &t->elem);
t->status = THREAD_READY;
intr_set_level (old_level);
}
@@ -333,11 +362,14 @@ thread_yield (void)
ASSERT (!intr_context ());
old_level = intr_disable ();
/* Insert the thread back into the ready list in priority order. */
if (cur != idle_thread)
list_insert_ordered(&ready_list, &cur->elem, priority_more, NULL);
if (cur != idle_thread)
{
if (thread_mlfqs)
list_insert_ordered (&ready_list, &cur->elem, thread_priority_less,
NULL);
else
list_push_back (&ready_list, &cur->elem);
}
cur->status = THREAD_READY;
schedule ();
intr_set_level (old_level);
@@ -360,57 +392,13 @@ thread_foreach (thread_action_func *func, void *aux)
}
}
/* Function that compares the two threads associated with the provided
list_elem structures. Returns true if the thread associated with a_ has
a higher priority than that of b_. */
bool
priority_more (const struct list_elem *a_, const struct list_elem *b_,
void *aux UNUSED)
{
struct thread *a = list_entry (a_, struct thread, elem);
struct thread *b = list_entry (b_, struct thread, elem);
return a->priority > b->priority;
}
/* Sets the current thread's priority to NEW_PRIORITY. */
void
thread_set_priority (int new_priority)
{
ASSERT (new_priority >= PRI_MIN);
ASSERT (new_priority <= PRI_MAX);
int old_priority = thread_get_priority ();
if (new_priority == old_priority)
if (thread_mlfqs)
return;
thread_current ()->priority = new_priority;
enum intr_level old_level = intr_disable ();
/* If the thread is in the ready list, the list must be reordered to maintain
the priority order. */
if (thread_current ()->status == THREAD_READY) {
/* Remove from the ready list and reinsert it in priority order. */
list_remove (&thread_current ()->elem);
list_insert_ordered (&ready_list, &thread_current ()->elem, priority_more,
NULL);
}
if (new_priority < old_priority && !list_empty (&ready_list)) {
/* If the new priority is lower than the old priority, check if the current
thread no longer has the highest priority. If it doesn't, yield the CPU.
*/
struct thread *next_thread =
list_entry (list_front (&ready_list), struct thread, elem);
if (next_thread->priority > new_priority) {
thread_yield();
}
}
intr_set_level (old_level);
}
/* Returns the current thread's priority. */
@@ -420,35 +408,54 @@ thread_get_priority (void)
return thread_current ()->priority;
}
/* Updates recent_cpu for a thread. */
static void
thread_update_recent_cpu (struct thread *t, void *aux UNUSED)
{
fp32_t curr_recent_cpu = t->recent_cpu;
fp32_t dbl_load_avg = fp_mul_int (load_avg, 2);
fp32_t recent_cpu_coeff
= fp_div (dbl_load_avg, fp_add_int (dbl_load_avg, 1));
t->recent_cpu
= fp_add_int (fp_mul (recent_cpu_coeff, curr_recent_cpu), t->nice);
// recent_cpu was updated, update priority.
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
}
/* Sets the current thread's nice value to NICE. */
void
thread_set_nice (int nice UNUSED)
thread_set_nice (int nice)
{
/* Not yet implemented. */
ASSERT (NICE_MIN <= nice && nice <= NICE_MAX);
struct thread *t = thread_current ();
t->nice = nice;
int priority = calculate_bsd_priority (t->recent_cpu, t->nice);
struct thread *next_t
= list_entry (list_begin (&ready_list), struct thread, elem);
if (priority < next_t->priority)
thread_yield ();
}
/* Returns the current thread's nice value. */
int
thread_get_nice (void)
{
/* Not yet implemented. */
return 0;
return thread_current ()->nice;
}
/* Returns 100 times the system load average. */
int
thread_get_load_avg (void)
{
/* Not yet implemented. */
return 0;
return fp_round (fp_mul_int (load_avg, 100));
}
/* Returns 100 times the current thread's recent_cpu value. */
int
thread_get_recent_cpu (void)
{
/* Not yet implemented. */
return 0;
return fp_round (fp_mul_int (thread_current ()->recent_cpu, 100));
}
/* Idle thread. Executes when no other thread is ready to run.
@@ -524,7 +531,8 @@ is_thread (struct thread *t)
/* Does basic initialization of T as a blocked thread named
NAME. */
static void
init_thread (struct thread *t, const char *name, int priority)
init_thread (struct thread *t, const char *name, int nice, int priority,
fp32_t recent_cpu)
{
enum intr_level old_level;
@@ -536,7 +544,10 @@ init_thread (struct thread *t, const char *name, int priority)
t->status = THREAD_BLOCKED;
strlcpy (t->name, name, sizeof t->name);
t->stack = (uint8_t *) t + PGSIZE;
t->priority = priority;
t->priority
= thread_mlfqs ? calculate_bsd_priority (recent_cpu, nice) : priority;
t->nice = nice;
t->recent_cpu = recent_cpu;
t->magic = THREAD_MAGIC;
old_level = intr_disable ();
@@ -617,8 +628,30 @@ thread_schedule_tail (struct thread *prev)
}
}
/* Schedules a new process. At entry, interrupts must be off and
the running process's state must have been changed from
/* Calculates BSD priority for a thread */
static int
calculate_bsd_priority (fp32_t recent_cpu, int nice)
{
int priority = PRI_MAX - (fp_round (recent_cpu) / 4) - (nice * 2);
if (priority < PRI_MIN)
return PRI_MIN;
if (priority > PRI_MAX)
return PRI_MAX;
return priority;
}
/* Returns true if thread a's priority is strictly greater than
thread b's priority. */
static bool
thread_priority_less (const struct list_elem *a, const struct list_elem *b,
void *aux UNUSED)
{
struct thread *ta = list_entry (a, struct thread, elem);
struct thread *tb = list_entry (b, struct thread, elem);
return ta->priority > tb->priority;
}
/* ss's state must have been changed from
running to some other state. This function finds another
thread to run and switches to it.

View File

@@ -4,6 +4,7 @@
#include <debug.h>
#include <list.h>
#include <stdint.h>
#include "threads/fixed-point.h"
/* States in a thread's life cycle. */
enum thread_status
@@ -24,6 +25,10 @@ typedef int tid_t;
#define PRI_DEFAULT 31 /* Default priority. */
#define PRI_MAX 63 /* Highest priority. */
#define NICE_MIN -20 /* Lowest niceness. */
#define NICE_DEFAULT 0 /* Default niceness. */
#define NICE_MAX 20 /* Highest niceness. */
/* A kernel thread or user process.
Each thread structure is stored in its own 4 kB page. The
@@ -93,6 +98,10 @@ struct thread
/* Shared between thread.c and synch.c. */
struct list_elem elem; /* List element. */
/* MLFQS items */
int nice; /* Nice value for this thread */
fp32_t recent_cpu; /* Amount of time this process received */
#ifdef USERPROG
/* Owned by userprog/process.c. */
uint32_t *pagedir; /* Page directory. */
@@ -131,8 +140,6 @@ void thread_yield (void);
typedef void thread_action_func (struct thread *t, void *aux);
void thread_foreach (thread_action_func *, void *);
bool priority_more (const struct list_elem *a_, const struct list_elem *b_,
void *aux UNUSED);
int thread_get_priority (void);
void thread_set_priority (int);