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17 Commits

Author SHA1 Message Date
sBubshait
88967acdaa Update cond_wait to insert into waiters list in sorted order of priority 2024-10-17 08:53:53 +01:00
sBubshait
e74ee59e17 Update sema priority compare to take aux optionally as priority of first sema 2024-10-17 08:46:14 +01:00
sBubshait
53b296d6c4 Add function to compare the priority of two semaphores 2024-10-17 08:36:29 +01:00
sBubshait
0d6fb2f167 Update sema_up to yield CPU if unblocked has higher priority 2024-10-17 07:15:10 +01:00
sBubshait
24900545d4 Update sema_down to insert into waiters list in priority sorted order 2024-10-17 06:54:10 +01:00
sBubshait
fb268cdef0 Update thread make priority_more public 2024-10-17 06:47:58 +01:00
sBubshait
dbb7fd56e3 Update set priority to reorder the list if priority is changed 2024-10-17 06:38:27 +01:00
sBubshait
949455aae5 Update set priority to eliminate race condition when accessing ready list 2024-10-17 06:35:39 +01:00
sBubshait
5c09ff0149 Updated set priority to yield if priority is lowered 2024-10-17 06:27:59 +01:00
sBubshait
9f53040d27 Update thread_set_priority to not do anything if priority is unchanged 2024-10-17 06:00:34 +01:00
sBubshait
62c8818c05 Update thread_yield to add thread back in sorted order of priority 2024-10-16 08:18:51 +01:00
sBubshait
fda79173c0 Update thread_unblock to maintain priority order in ready_list 2024-10-16 08:14:00 +01:00
sBubshait
1c53790ca7 Update set_priority to ensure that the new priority is within bounds 2024-10-16 08:13:56 +01:00
sBubshait
9bb0b758c8 Fix Error missing semicolon after function signature 2024-10-16 07:40:41 +01:00
sBubshait
8b3f9e353f Update creating thread to yield if the new thread has higher priority 2024-10-16 07:33:24 +01:00
sBubshait
83910f945c Add priority comparator function for thread list sorting 2024-10-16 07:26:02 +01:00
sBubshait
9f71c989a9 Update gitignore to ignore temporary Mac OS files and code editor folders 2024-10-16 07:10:31 +01:00
5 changed files with 154 additions and 219 deletions

10
.gitignore vendored
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@@ -4,6 +4,13 @@
#ignore pdf files (just keep source files)
*.pdf
#ignore Mac OS generated files
.DS_Store
#ignore code editor generated directories
.idea
.vscode
#ignore junk files from latex output
*.out
*.log
@@ -24,6 +31,3 @@
*.nav
*.toc
#ignore files from CLion/VSCode IDEs
.idea
.vscode

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@@ -1,95 +0,0 @@
#include <stdint.h>
#ifndef FIXED_POINT_H
#define FIXED_POINT_H
typedef struct
{
int32_t raw;
} fp32_t;
/* Fixed Point Arithmetic bit count constants */
#define NUM_FRAC_BITS 14
#define NUM_INT_BITS (31 - NUM_FRAC_BITS)
#define CONVERSION_CONST (1 << NUM_FRAC_BITS) /* f = 2^q, (2^20) */
/* Fixed Point Arithmetic conversion operations */
/* Converts an integer n to a fixed point number */
inline fp32_t
int_to_fp (int32_t n)
{
return (fp32_t){ n * CONVERSION_CONST };
}
/* Handles conversion of fixed point to integer. First version truncates, second one rounds */
inline int32_t
fp_floor (fp32_t x)
{
return x.raw / CONVERSION_CONST;
}
inline int32_t
fp_round (fp32_t x)
{
if (x.raw >= 0)
return (x.raw + CONVERSION_CONST / 2) / CONVERSION_CONST;
else
return (x.raw - CONVERSION_CONST / 2) / CONVERSION_CONST;
}
/* Add two fixed points */
inline fp32_t
fp_add (fp32_t x, fp32_t y)
{
return (fp32_t){ x.raw + y.raw };
}
/* Subtract two fixed points */
inline fp32_t
fp_sub (fp32_t x, fp32_t y)
{
return (fp32_t){ x.raw - y.raw };
}
/* Add fixed point to integer */
inline fp32_t
fp_add_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw + n * CONVERSION_CONST };
}
/* Subtract integer from fixed point */
inline fp32_t
fp_sub_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw - n * CONVERSION_CONST };
}
/* Multiple two fixed points */
inline fp32_t
fp_mul (fp32_t x, fp32_t y)
{
return (fp32_t){ ((int64_t)x.raw) * y.raw / CONVERSION_CONST };
}
/* Divide two fixed points */
inline fp32_t
fp_div (fp32_t x, fp32_t y)
{
return (fp32_t){ ((int64_t)x.raw) * CONVERSION_CONST / y.raw };
}
/* Multiply fixed point and integer */
inline fp32_t
fp_mul_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw * n };
}
/* Divide fixed point by integer */
inline fp32_t
fp_div_int (fp32_t x, int32_t n)
{
return (fp32_t){ x.raw / n };
}
#endif //FIXED_POINT_H

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@@ -68,7 +68,8 @@ sema_down (struct semaphore *sema)
old_level = intr_disable ();
while (sema->value == 0)
{
list_push_back (&sema->waiters, &thread_current ()->elem);
list_insert_ordered(&sema->waiters, &thread_current ()->elem,
priority_more, NULL);
thread_block ();
}
sema->value--;
@@ -113,11 +114,22 @@ sema_up (struct semaphore *sema)
ASSERT (sema != NULL);
old_level = intr_disable ();
if (!list_empty (&sema->waiters))
thread_unblock (list_entry (list_pop_front (&sema->waiters),
struct thread, elem));
/* Wake up (unblock) the highest priority thread from the waiters list */
struct thread *t = NULL;
if (!list_empty (&sema->waiters))
{
t = list_entry (list_pop_front (&sema->waiters), struct thread, elem);
thread_unblock (t);
}
sema->value++;
intr_set_level (old_level);
/* If the unblocked thread has higher priority than the current running thread
then yield the CPU to the unblocked thread */
if (!intr_context() && t != NULL && t->priority > thread_get_priority ())
thread_yield ();
}
static void sema_test_helper (void *sema_);
@@ -233,7 +245,6 @@ lock_release (struct lock *lock)
lock->holder = NULL;
sema_up (&lock->semaphore);
thread_yield ();
}
/* Returns true if the current thread holds LOCK, false
@@ -254,6 +265,54 @@ struct semaphore_elem
struct semaphore semaphore; /* This semaphore. */
};
/* Function that compares the two *semaphores* associated with the provided
list_elem structures. [i.e., takes list_elem of semaphore_elem, and]
Returns true if the thread associated with the semaphore associated with a_
has a higher priority than that of b_.
If aux is provided, then it is a pointer to an integer representing the
priority of the first semaphore. This is useful when the thread has not been
sema'd down yet. */
static bool
sema_priority_more(const struct list_elem *a_, const struct list_elem *b_,
void *aux)
{
int a_priority, b_priority;
/* If an aux is provided, then use it as the priority of the first semaphore.
Otherwise, get the priority of the first semaphore. */
if (aux != NULL)
a_priority = *(int *) aux;
else
{
struct semaphore_elem *a = list_entry(a_, struct semaphore_elem, elem);
/* If waiters list is empty, return false (i.e., a has lower priority) */
if (list_empty(&a->semaphore.waiters))
return false;
/* Otherwise, get the thread with the highest priority from the waiters
list. By design, this is the first one in the list (See sema_down). */
struct thread *a_thread =
list_entry(list_front(&a->semaphore.waiters), struct thread, elem);
a_priority = a_thread->priority;
}
struct semaphore_elem *b = list_entry(b_, struct semaphore_elem, elem);
/* If waiters list is empty, return true (i.e., a has higher priority) */
if (list_empty(&b->semaphore.waiters))
return true;
struct thread *b_thread =
list_entry(list_front(&b->semaphore.waiters), struct thread, elem);
b_priority = b_thread->priority;
return a_priority > b_priority;
}
/* Initializes condition variable COND. A condition variable
allows one piece of code to signal a condition and cooperating
code to receive the signal and act upon it. */
@@ -296,7 +355,14 @@ cond_wait (struct condition *cond, struct lock *lock)
ASSERT (lock_held_by_current_thread (lock));
sema_init (&waiter.semaphore, 0);
list_push_back (&cond->waiters, &waiter.elem);
/* Insert the semaphore_elem into the waiters list in order of priority.
We pass the priority of the current thread as aux to sema_priority_more
because the thread has not been sema'd down yet (See sema_priority_more) */
int priority = thread_current ()->priority;
list_insert_ordered (&cond->waiters, &waiter.elem, sema_priority_more,
&priority);
lock_release (lock);
sema_down (&waiter.semaphore);
lock_acquire (lock);

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@@ -4,8 +4,6 @@
#include <random.h>
#include <stdio.h>
#include <string.h>
#include "devices/timer.h"
#include "threads/fixed-point.h"
#include "threads/flags.h"
#include "threads/interrupt.h"
#include "threads/intr-stubs.h"
@@ -51,7 +49,6 @@ struct kernel_thread_frame
static long long idle_ticks; /* # of timer ticks spent idle. */
static long long kernel_ticks; /* # of timer ticks in kernel threads. */
static long long user_ticks; /* # of timer ticks in user programs. */
static fp32_t load_avg = { 0 }; /* System load average. */
/* Scheduling. */
#define TIME_SLICE 4 /* # of timer ticks to give each thread. */
@@ -67,14 +64,9 @@ static void kernel_thread (thread_func *, void *aux);
static void idle (void *aux UNUSED);
static struct thread *running_thread (void);
static struct thread *next_thread_to_run (void);
static void init_thread (struct thread *, const char *name, int nice,
int priority, fp32_t recent_cpu);
static void init_thread (struct thread *, const char *name, int priority);
static bool is_thread (struct thread *) UNUSED;
static void *alloc_frame (struct thread *, size_t size);
static int calculate_bsd_priority (fp32_t recent_cpu, int nice);
static void thread_update_recent_cpu (struct thread *t, void *aux UNUSED);
static bool thread_priority_less (const struct list_elem *a,
const struct list_elem *b, void *aux UNUSED);
static void schedule (void);
void thread_schedule_tail (struct thread *prev);
static tid_t allocate_tid (void);
@@ -103,9 +95,7 @@ thread_init (void)
/* Set up a thread structure for the running thread. */
initial_thread = running_thread ();
fp32_t initial_thread_recent_cpu = { 0 };
init_thread (initial_thread, "main", NICE_DEFAULT, PRI_DEFAULT,
initial_thread_recent_cpu);
init_thread (initial_thread, "main", PRI_DEFAULT);
initial_thread->status = THREAD_RUNNING;
initial_thread->tid = allocate_tid ();
}
@@ -155,28 +145,6 @@ thread_tick (void)
else
kernel_ticks++;
/* Update system load_avg and all threads recent_cpu every second. */
int64_t ticks = timer_ticks ();
if (thread_mlfqs && (ticks % TIMER_FREQ == 0))
{
size_t ready = threads_ready ();
if (t != idle_thread)
ready++;
fp32_t old_coeff = fp_mul (fp_div_int (int_to_fp (59), 60), load_avg);
fp32_t new_coeff = fp_div_int (int_to_fp (ready), 60);
load_avg = fp_add (old_coeff, new_coeff);
thread_foreach (thread_update_recent_cpu, NULL);
}
/* Update current thread's recent_cpu. */
if (thread_mlfqs && (t != idle_thread))
{
t->recent_cpu = fp_add_int (t->recent_cpu, 1);
if (ticks % 4 == 0) // recent_cpu was updated, update priority.
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
}
/* Enforce preemption. */
if (++thread_ticks >= TIME_SLICE)
intr_yield_on_return ();
@@ -224,8 +192,7 @@ thread_create (const char *name, int priority,
return TID_ERROR;
/* Initialize thread. */
struct thread *pt = thread_current ();
init_thread (t, name, pt->nice, priority, pt->recent_cpu);
init_thread (t, name, priority);
tid = t->tid = allocate_tid ();
/* Prepare thread for first run by initializing its stack.
@@ -253,6 +220,10 @@ thread_create (const char *name, int priority,
/* Add to run queue. */
thread_unblock (t);
/* Yield if the new thread has a higher priority than the current thread. */
if (priority > thread_get_priority ())
thread_yield ();
return tid;
}
@@ -289,10 +260,10 @@ thread_unblock (struct thread *t)
old_level = intr_disable ();
ASSERT (t->status == THREAD_BLOCKED);
if (thread_mlfqs)
list_insert_ordered (&ready_list, &t->elem, thread_priority_less, NULL);
else
list_push_back (&ready_list, &t->elem);
/* Insert the thread back into the ready list in priority order. */
list_insert_ordered(&ready_list, &t->elem, priority_more, NULL);
t->status = THREAD_READY;
intr_set_level (old_level);
}
@@ -362,14 +333,11 @@ thread_yield (void)
ASSERT (!intr_context ());
old_level = intr_disable ();
if (cur != idle_thread)
{
if (thread_mlfqs)
list_insert_ordered (&ready_list, &cur->elem, thread_priority_less,
NULL);
else
list_push_back (&ready_list, &cur->elem);
}
/* Insert the thread back into the ready list in priority order. */
if (cur != idle_thread)
list_insert_ordered(&ready_list, &cur->elem, priority_more, NULL);
cur->status = THREAD_READY;
schedule ();
intr_set_level (old_level);
@@ -392,13 +360,57 @@ thread_foreach (thread_action_func *func, void *aux)
}
}
/* Function that compares the two threads associated with the provided
list_elem structures. Returns true if the thread associated with a_ has
a higher priority than that of b_. */
bool
priority_more (const struct list_elem *a_, const struct list_elem *b_,
void *aux UNUSED)
{
struct thread *a = list_entry (a_, struct thread, elem);
struct thread *b = list_entry (b_, struct thread, elem);
return a->priority > b->priority;
}
/* Sets the current thread's priority to NEW_PRIORITY. */
void
thread_set_priority (int new_priority)
{
if (thread_mlfqs)
ASSERT (new_priority >= PRI_MIN);
ASSERT (new_priority <= PRI_MAX);
int old_priority = thread_get_priority ();
if (new_priority == old_priority)
return;
thread_current ()->priority = new_priority;
enum intr_level old_level = intr_disable ();
/* If the thread is in the ready list, the list must be reordered to maintain
the priority order. */
if (thread_current ()->status == THREAD_READY) {
/* Remove from the ready list and reinsert it in priority order. */
list_remove (&thread_current ()->elem);
list_insert_ordered (&ready_list, &thread_current ()->elem, priority_more,
NULL);
}
if (new_priority < old_priority && !list_empty (&ready_list)) {
/* If the new priority is lower than the old priority, check if the current
thread no longer has the highest priority. If it doesn't, yield the CPU.
*/
struct thread *next_thread =
list_entry (list_front (&ready_list), struct thread, elem);
if (next_thread->priority > new_priority) {
thread_yield();
}
}
intr_set_level (old_level);
}
/* Returns the current thread's priority. */
@@ -408,54 +420,35 @@ thread_get_priority (void)
return thread_current ()->priority;
}
/* Updates recent_cpu for a thread. */
static void
thread_update_recent_cpu (struct thread *t, void *aux UNUSED)
{
fp32_t curr_recent_cpu = t->recent_cpu;
fp32_t dbl_load_avg = fp_mul_int (load_avg, 2);
fp32_t recent_cpu_coeff
= fp_div (dbl_load_avg, fp_add_int (dbl_load_avg, 1));
t->recent_cpu
= fp_add_int (fp_mul (recent_cpu_coeff, curr_recent_cpu), t->nice);
// recent_cpu was updated, update priority.
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
}
/* Sets the current thread's nice value to NICE. */
void
thread_set_nice (int nice)
thread_set_nice (int nice UNUSED)
{
ASSERT (NICE_MIN <= nice && nice <= NICE_MAX);
struct thread *t = thread_current ();
t->nice = nice;
int priority = calculate_bsd_priority (t->recent_cpu, t->nice);
struct thread *next_t
= list_entry (list_begin (&ready_list), struct thread, elem);
if (priority < next_t->priority)
thread_yield ();
/* Not yet implemented. */
}
/* Returns the current thread's nice value. */
int
thread_get_nice (void)
{
return thread_current ()->nice;
/* Not yet implemented. */
return 0;
}
/* Returns 100 times the system load average. */
int
thread_get_load_avg (void)
{
return fp_round (fp_mul_int (load_avg, 100));
/* Not yet implemented. */
return 0;
}
/* Returns 100 times the current thread's recent_cpu value. */
int
thread_get_recent_cpu (void)
{
return fp_round (fp_mul_int (thread_current ()->recent_cpu, 100));
/* Not yet implemented. */
return 0;
}
/* Idle thread. Executes when no other thread is ready to run.
@@ -531,8 +524,7 @@ is_thread (struct thread *t)
/* Does basic initialization of T as a blocked thread named
NAME. */
static void
init_thread (struct thread *t, const char *name, int nice, int priority,
fp32_t recent_cpu)
init_thread (struct thread *t, const char *name, int priority)
{
enum intr_level old_level;
@@ -544,10 +536,7 @@ init_thread (struct thread *t, const char *name, int nice, int priority,
t->status = THREAD_BLOCKED;
strlcpy (t->name, name, sizeof t->name);
t->stack = (uint8_t *) t + PGSIZE;
t->priority
= thread_mlfqs ? calculate_bsd_priority (recent_cpu, nice) : priority;
t->nice = nice;
t->recent_cpu = recent_cpu;
t->priority = priority;
t->magic = THREAD_MAGIC;
old_level = intr_disable ();
@@ -628,30 +617,8 @@ thread_schedule_tail (struct thread *prev)
}
}
/* Calculates BSD priority for a thread */
static int
calculate_bsd_priority (fp32_t recent_cpu, int nice)
{
int priority = PRI_MAX - (fp_round (recent_cpu) / 4) - (nice * 2);
if (priority < PRI_MIN)
return PRI_MIN;
if (priority > PRI_MAX)
return PRI_MAX;
return priority;
}
/* Returns true if thread a's priority is strictly greater than
thread b's priority. */
static bool
thread_priority_less (const struct list_elem *a, const struct list_elem *b,
void *aux UNUSED)
{
struct thread *ta = list_entry (a, struct thread, elem);
struct thread *tb = list_entry (b, struct thread, elem);
return ta->priority > tb->priority;
}
/* ss's state must have been changed from
/* Schedules a new process. At entry, interrupts must be off and
the running process's state must have been changed from
running to some other state. This function finds another
thread to run and switches to it.

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@@ -4,7 +4,6 @@
#include <debug.h>
#include <list.h>
#include <stdint.h>
#include "threads/fixed-point.h"
/* States in a thread's life cycle. */
enum thread_status
@@ -25,10 +24,6 @@ typedef int tid_t;
#define PRI_DEFAULT 31 /* Default priority. */
#define PRI_MAX 63 /* Highest priority. */
#define NICE_MIN -20 /* Lowest niceness. */
#define NICE_DEFAULT 0 /* Default niceness. */
#define NICE_MAX 20 /* Highest niceness. */
/* A kernel thread or user process.
Each thread structure is stored in its own 4 kB page. The
@@ -98,10 +93,6 @@ struct thread
/* Shared between thread.c and synch.c. */
struct list_elem elem; /* List element. */
/* MLFQS items */
int nice; /* Nice value for this thread */
fp32_t recent_cpu; /* Amount of time this process received */
#ifdef USERPROG
/* Owned by userprog/process.c. */
uint32_t *pagedir; /* Page directory. */
@@ -140,6 +131,8 @@ void thread_yield (void);
typedef void thread_action_func (struct thread *t, void *aux);
void thread_foreach (thread_action_func *, void *);
bool priority_more (const struct list_elem *a_, const struct list_elem *b_,
void *aux UNUSED);
int thread_get_priority (void);
void thread_set_priority (int);