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30 Commits
gleb/BSD
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task1/them
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4ed64cf173 |
10
.gitignore
vendored
10
.gitignore
vendored
@@ -4,6 +4,13 @@
|
||||
#ignore pdf files (just keep source files)
|
||||
*.pdf
|
||||
|
||||
#ignore Mac OS generated files
|
||||
.DS_Store
|
||||
|
||||
#ignore code editor generated directories
|
||||
.idea
|
||||
.vscode
|
||||
|
||||
#ignore junk files from latex output
|
||||
*.out
|
||||
*.log
|
||||
@@ -24,6 +31,3 @@
|
||||
*.nav
|
||||
*.toc
|
||||
|
||||
#ignore files from CLion/VSCode IDEs
|
||||
.idea
|
||||
.vscode
|
||||
@@ -1,95 +0,0 @@
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||||
#include <stdint.h>
|
||||
#ifndef FIXED_POINT_H
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||||
#define FIXED_POINT_H
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||||
|
||||
typedef struct
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||||
{
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int32_t raw;
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||||
} fp32_t;
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||||
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||||
/* Fixed Point Arithmetic bit count constants */
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#define NUM_FRAC_BITS 14
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#define NUM_INT_BITS (31 - NUM_FRAC_BITS)
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#define CONVERSION_CONST (1 << NUM_FRAC_BITS) /* f = 2^q, (2^20) */
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||||
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||||
/* Fixed Point Arithmetic conversion operations */
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/* Converts an integer n to a fixed point number */
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||||
inline fp32_t
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int_to_fp (int32_t n)
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||||
{
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return (fp32_t){ n * CONVERSION_CONST };
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||||
}
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||||
|
||||
/* Handles conversion of fixed point to integer. First version truncates, second one rounds */
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inline int32_t
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fp_floor (fp32_t x)
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{
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return x.raw / CONVERSION_CONST;
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}
|
||||
|
||||
inline int32_t
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fp_round (fp32_t x)
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||||
{
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if (x.raw >= 0)
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return (x.raw + CONVERSION_CONST / 2) / CONVERSION_CONST;
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else
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return (x.raw - CONVERSION_CONST / 2) / CONVERSION_CONST;
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}
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||||
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||||
/* Add two fixed points */
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inline fp32_t
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fp_add (fp32_t x, fp32_t y)
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||||
{
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return (fp32_t){ x.raw + y.raw };
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||||
}
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||||
|
||||
/* Subtract two fixed points */
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inline fp32_t
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fp_sub (fp32_t x, fp32_t y)
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{
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return (fp32_t){ x.raw - y.raw };
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}
|
||||
|
||||
/* Add fixed point to integer */
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inline fp32_t
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fp_add_int (fp32_t x, int32_t n)
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||||
{
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return (fp32_t){ x.raw + n * CONVERSION_CONST };
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}
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||||
|
||||
/* Subtract integer from fixed point */
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inline fp32_t
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fp_sub_int (fp32_t x, int32_t n)
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||||
{
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return (fp32_t){ x.raw - n * CONVERSION_CONST };
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}
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||||
|
||||
/* Multiple two fixed points */
|
||||
inline fp32_t
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fp_mul (fp32_t x, fp32_t y)
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||||
{
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return (fp32_t){ ((int64_t)x.raw) * y.raw / CONVERSION_CONST };
|
||||
}
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||||
|
||||
/* Divide two fixed points */
|
||||
inline fp32_t
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fp_div (fp32_t x, fp32_t y)
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||||
{
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||||
return (fp32_t){ ((int64_t)x.raw) * CONVERSION_CONST / y.raw };
|
||||
}
|
||||
|
||||
/* Multiply fixed point and integer */
|
||||
inline fp32_t
|
||||
fp_mul_int (fp32_t x, int32_t n)
|
||||
{
|
||||
return (fp32_t){ x.raw * n };
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||||
}
|
||||
|
||||
/* Divide fixed point by integer */
|
||||
inline fp32_t
|
||||
fp_div_int (fp32_t x, int32_t n)
|
||||
{
|
||||
return (fp32_t){ x.raw / n };
|
||||
}
|
||||
|
||||
#endif //FIXED_POINT_H
|
||||
@@ -68,7 +68,8 @@ sema_down (struct semaphore *sema)
|
||||
old_level = intr_disable ();
|
||||
while (sema->value == 0)
|
||||
{
|
||||
list_push_back (&sema->waiters, &thread_current ()->elem);
|
||||
list_insert_ordered(&sema->waiters, &thread_current ()->elem,
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||||
priority_more, NULL);
|
||||
thread_block ();
|
||||
}
|
||||
sema->value--;
|
||||
@@ -113,11 +114,18 @@ sema_up (struct semaphore *sema)
|
||||
ASSERT (sema != NULL);
|
||||
|
||||
old_level = intr_disable ();
|
||||
if (!list_empty (&sema->waiters))
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||||
thread_unblock (list_entry (list_pop_front (&sema->waiters),
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||||
struct thread, elem));
|
||||
|
||||
/* Wake up (unblock) the highest priority thread from the waiters list */
|
||||
struct thread *t = NULL;
|
||||
if (!list_empty (&sema->waiters))
|
||||
{
|
||||
t = list_entry (list_pop_front (&sema->waiters), struct thread, elem);
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||||
thread_unblock (t);
|
||||
}
|
||||
|
||||
sema->value++;
|
||||
intr_set_level (old_level);
|
||||
thread_yield ();
|
||||
}
|
||||
|
||||
static void sema_test_helper (void *sema_);
|
||||
@@ -233,7 +241,6 @@ lock_release (struct lock *lock)
|
||||
|
||||
lock->holder = NULL;
|
||||
sema_up (&lock->semaphore);
|
||||
thread_yield ();
|
||||
}
|
||||
|
||||
/* Returns true if the current thread holds LOCK, false
|
||||
@@ -254,6 +261,54 @@ struct semaphore_elem
|
||||
struct semaphore semaphore; /* This semaphore. */
|
||||
};
|
||||
|
||||
/* Function that compares the two *semaphores* associated with the provided
|
||||
list_elem structures. [i.e., takes list_elem of semaphore_elem, and]
|
||||
Returns true if the thread associated with the semaphore associated with a_
|
||||
has a higher priority than that of b_.
|
||||
|
||||
If aux is provided, then it is a pointer to an integer representing the
|
||||
priority of the first semaphore. This is useful when the thread has not been
|
||||
sema'd down yet. */
|
||||
static bool
|
||||
sema_priority_more(const struct list_elem *a_, const struct list_elem *b_,
|
||||
void *aux)
|
||||
{
|
||||
int a_priority, b_priority;
|
||||
|
||||
/* If an aux is provided, then use it as the priority of the first semaphore.
|
||||
Otherwise, get the priority of the first semaphore. */
|
||||
if (aux != NULL)
|
||||
a_priority = *(int *) aux;
|
||||
else
|
||||
{
|
||||
struct semaphore_elem *a = list_entry(a_, struct semaphore_elem, elem);
|
||||
|
||||
/* If waiters list is empty, return false (i.e., a has lower priority) */
|
||||
if (list_empty(&a->semaphore.waiters))
|
||||
return false;
|
||||
|
||||
/* Otherwise, get the thread with the highest priority from the waiters
|
||||
list. By design, this is the first one in the list (See sema_down). */
|
||||
struct thread *a_thread =
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||||
list_entry(list_front(&a->semaphore.waiters), struct thread, elem);
|
||||
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a_priority = a_thread->priority;
|
||||
}
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||||
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struct semaphore_elem *b = list_entry(b_, struct semaphore_elem, elem);
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||||
|
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/* If waiters list is empty, return true (i.e., a has higher priority) */
|
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if (list_empty(&b->semaphore.waiters))
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return true;
|
||||
|
||||
struct thread *b_thread =
|
||||
list_entry(list_front(&b->semaphore.waiters), struct thread, elem);
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||||
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b_priority = b_thread->priority;
|
||||
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return a_priority > b_priority;
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}
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||||
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||||
/* Initializes condition variable COND. A condition variable
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allows one piece of code to signal a condition and cooperating
|
||||
code to receive the signal and act upon it. */
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@@ -265,6 +320,38 @@ cond_init (struct condition *cond)
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list_init (&cond->waiters);
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}
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||||
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||||
/* Returns true iff the priority of the only thread in the first singleton
|
||||
semaphore is greater than the priority of the only thread in the second
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||||
singleton semaphore.
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||||
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||||
Where this function is used for insertion in a singleton semaphore list, the
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||||
third argument may specify a list_elem * to assume corresponds to the thread
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||||
waiting for the inserting semaphore. For correctness, ensure this thread
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||||
calls sema_down () for this semaphore before future list accesses. */
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static bool
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singleton_sema_priority_greater (const struct list_elem *a,
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const struct list_elem *b,
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void *insertingThread)
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||||
{
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struct list_elem *te_a, *te_b;
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te_b = list_front (
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&list_entry (b, struct semaphore_elem, elem)->semaphore.waiters);
|
||||
|
||||
if (insertingThread == NULL)
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{
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te_a = list_front (
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&list_entry (a, struct semaphore_elem, elem)->semaphore.waiters);
|
||||
}
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||||
else
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||||
{
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te_a = insertingThread;
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||||
}
|
||||
|
||||
return thread_priority_greater (te_a, te_b, NULL);
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||||
}
|
||||
|
||||
/* Atomically releases LOCK and waits for COND to be signaled by
|
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some other piece of code. After COND is signaled, LOCK is
|
||||
reacquired before returning. LOCK must be held before calling
|
||||
@@ -296,7 +383,14 @@ cond_wait (struct condition *cond, struct lock *lock)
|
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ASSERT (lock_held_by_current_thread (lock));
|
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|
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sema_init (&waiter.semaphore, 0);
|
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list_push_back (&cond->waiters, &waiter.elem);
|
||||
|
||||
/* Insert the semaphore_elem into the waiters list in order of priority.
|
||||
We pass the priority of the current thread as aux to sema_priority_more
|
||||
because the thread has not been sema'd down yet (See sema_priority_more) */
|
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int priority = thread_current ()->priority;
|
||||
list_insert_ordered (&cond->waiters, &waiter.elem, sema_priority_more,
|
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&priority);
|
||||
|
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lock_release (lock);
|
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sema_down (&waiter.semaphore);
|
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lock_acquire (lock);
|
||||
|
||||
@@ -4,8 +4,6 @@
|
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#include <random.h>
|
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#include <stdio.h>
|
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#include <string.h>
|
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#include "devices/timer.h"
|
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#include "threads/fixed-point.h"
|
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#include "threads/flags.h"
|
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#include "threads/interrupt.h"
|
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#include "threads/intr-stubs.h"
|
||||
@@ -51,7 +49,6 @@ struct kernel_thread_frame
|
||||
static long long idle_ticks; /* # of timer ticks spent idle. */
|
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static long long kernel_ticks; /* # of timer ticks in kernel threads. */
|
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static long long user_ticks; /* # of timer ticks in user programs. */
|
||||
static fp32_t load_avg = { 0 }; /* System load average. */
|
||||
|
||||
/* Scheduling. */
|
||||
#define TIME_SLICE 4 /* # of timer ticks to give each thread. */
|
||||
@@ -67,14 +64,9 @@ static void kernel_thread (thread_func *, void *aux);
|
||||
static void idle (void *aux UNUSED);
|
||||
static struct thread *running_thread (void);
|
||||
static struct thread *next_thread_to_run (void);
|
||||
static void init_thread (struct thread *, const char *name, int nice,
|
||||
int priority, fp32_t recent_cpu);
|
||||
static void init_thread (struct thread *, const char *name, int priority);
|
||||
static bool is_thread (struct thread *) UNUSED;
|
||||
static void *alloc_frame (struct thread *, size_t size);
|
||||
static int calculate_bsd_priority (fp32_t recent_cpu, int nice);
|
||||
static void thread_update_recent_cpu (struct thread *t, void *aux UNUSED);
|
||||
static bool thread_priority_less (const struct list_elem *a,
|
||||
const struct list_elem *b, void *aux UNUSED);
|
||||
static void schedule (void);
|
||||
void thread_schedule_tail (struct thread *prev);
|
||||
static tid_t allocate_tid (void);
|
||||
@@ -103,9 +95,7 @@ thread_init (void)
|
||||
|
||||
/* Set up a thread structure for the running thread. */
|
||||
initial_thread = running_thread ();
|
||||
fp32_t initial_thread_recent_cpu = { 0 };
|
||||
init_thread (initial_thread, "main", NICE_DEFAULT, PRI_DEFAULT,
|
||||
initial_thread_recent_cpu);
|
||||
init_thread (initial_thread, "main", PRI_DEFAULT);
|
||||
initial_thread->status = THREAD_RUNNING;
|
||||
initial_thread->tid = allocate_tid ();
|
||||
}
|
||||
@@ -155,28 +145,6 @@ thread_tick (void)
|
||||
else
|
||||
kernel_ticks++;
|
||||
|
||||
/* Update system load_avg and all threads recent_cpu every second. */
|
||||
int64_t ticks = timer_ticks ();
|
||||
if (thread_mlfqs && (ticks % TIMER_FREQ == 0))
|
||||
{
|
||||
size_t ready = threads_ready ();
|
||||
if (t != idle_thread)
|
||||
ready++;
|
||||
fp32_t old_coeff = fp_mul (fp_div_int (int_to_fp (59), 60), load_avg);
|
||||
fp32_t new_coeff = fp_div_int (int_to_fp (ready), 60);
|
||||
load_avg = fp_add (old_coeff, new_coeff);
|
||||
|
||||
thread_foreach (thread_update_recent_cpu, NULL);
|
||||
}
|
||||
|
||||
/* Update current thread's recent_cpu. */
|
||||
if (thread_mlfqs && (t != idle_thread))
|
||||
{
|
||||
t->recent_cpu = fp_add_int (t->recent_cpu, 1);
|
||||
if (ticks % 4 == 0) // recent_cpu was updated, update priority.
|
||||
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
|
||||
}
|
||||
|
||||
/* Enforce preemption. */
|
||||
if (++thread_ticks >= TIME_SLICE)
|
||||
intr_yield_on_return ();
|
||||
@@ -224,8 +192,7 @@ thread_create (const char *name, int priority,
|
||||
return TID_ERROR;
|
||||
|
||||
/* Initialize thread. */
|
||||
struct thread *pt = thread_current ();
|
||||
init_thread (t, name, pt->nice, priority, pt->recent_cpu);
|
||||
init_thread (t, name, priority);
|
||||
tid = t->tid = allocate_tid ();
|
||||
|
||||
/* Prepare thread for first run by initializing its stack.
|
||||
@@ -252,6 +219,11 @@ thread_create (const char *name, int priority,
|
||||
|
||||
/* Add to run queue. */
|
||||
thread_unblock (t);
|
||||
thread_yield ();
|
||||
|
||||
/* Yield if the new thread has a higher priority than the current thread. */
|
||||
if (priority > thread_get_priority ())
|
||||
thread_yield ();
|
||||
|
||||
return tid;
|
||||
}
|
||||
@@ -289,10 +261,10 @@ thread_unblock (struct thread *t)
|
||||
|
||||
old_level = intr_disable ();
|
||||
ASSERT (t->status == THREAD_BLOCKED);
|
||||
if (thread_mlfqs)
|
||||
list_insert_ordered (&ready_list, &t->elem, thread_priority_less, NULL);
|
||||
else
|
||||
list_push_back (&ready_list, &t->elem);
|
||||
|
||||
/* Insert the thread back into the ready list in priority order. */
|
||||
list_insert_ordered(&ready_list, &t->elem, priority_more, NULL);
|
||||
|
||||
t->status = THREAD_READY;
|
||||
intr_set_level (old_level);
|
||||
}
|
||||
@@ -362,14 +334,11 @@ thread_yield (void)
|
||||
ASSERT (!intr_context ());
|
||||
|
||||
old_level = intr_disable ();
|
||||
if (cur != idle_thread)
|
||||
{
|
||||
if (thread_mlfqs)
|
||||
list_insert_ordered (&ready_list, &cur->elem, thread_priority_less,
|
||||
NULL);
|
||||
else
|
||||
list_push_back (&ready_list, &cur->elem);
|
||||
}
|
||||
|
||||
/* Insert the thread back into the ready list in priority order. */
|
||||
if (cur != idle_thread)
|
||||
list_insert_ordered(&ready_list, &cur->elem, priority_more, NULL);
|
||||
|
||||
cur->status = THREAD_READY;
|
||||
schedule ();
|
||||
intr_set_level (old_level);
|
||||
@@ -392,13 +361,29 @@ thread_foreach (thread_action_func *func, void *aux)
|
||||
}
|
||||
}
|
||||
|
||||
/* Function that compares the two threads associated with the provided
|
||||
list_elem structures. Returns true if the thread associated with a_ has
|
||||
a higher priority than that of b_. */
|
||||
bool
|
||||
priority_more (const struct list_elem *a_, const struct list_elem *b_,
|
||||
void *aux UNUSED)
|
||||
{
|
||||
struct thread *a = list_entry (a_, struct thread, elem);
|
||||
struct thread *b = list_entry (b_, struct thread, elem);
|
||||
|
||||
return a->priority > b->priority;
|
||||
}
|
||||
|
||||
/* Sets the current thread's priority to NEW_PRIORITY. */
|
||||
void
|
||||
thread_set_priority (int new_priority)
|
||||
{
|
||||
if (thread_mlfqs)
|
||||
return;
|
||||
ASSERT (PRI_MIN <= new_priority && new_priority <= PRI_MAX);
|
||||
int old_priority = thread_get_priority ();
|
||||
|
||||
thread_current ()->priority = new_priority;
|
||||
if (new_priority < old_priority)
|
||||
thread_yield ();
|
||||
}
|
||||
|
||||
/* Returns the current thread's priority. */
|
||||
@@ -408,54 +393,35 @@ thread_get_priority (void)
|
||||
return thread_current ()->priority;
|
||||
}
|
||||
|
||||
/* Updates recent_cpu for a thread. */
|
||||
static void
|
||||
thread_update_recent_cpu (struct thread *t, void *aux UNUSED)
|
||||
{
|
||||
fp32_t curr_recent_cpu = t->recent_cpu;
|
||||
fp32_t dbl_load_avg = fp_mul_int (load_avg, 2);
|
||||
fp32_t recent_cpu_coeff
|
||||
= fp_div (dbl_load_avg, fp_add_int (dbl_load_avg, 1));
|
||||
t->recent_cpu
|
||||
= fp_add_int (fp_mul (recent_cpu_coeff, curr_recent_cpu), t->nice);
|
||||
// recent_cpu was updated, update priority.
|
||||
t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
|
||||
}
|
||||
|
||||
/* Sets the current thread's nice value to NICE. */
|
||||
void
|
||||
thread_set_nice (int nice)
|
||||
thread_set_nice (int nice UNUSED)
|
||||
{
|
||||
ASSERT (NICE_MIN <= nice && nice <= NICE_MAX);
|
||||
|
||||
struct thread *t = thread_current ();
|
||||
t->nice = nice;
|
||||
int priority = calculate_bsd_priority (t->recent_cpu, t->nice);
|
||||
struct thread *next_t
|
||||
= list_entry (list_begin (&ready_list), struct thread, elem);
|
||||
if (priority < next_t->priority)
|
||||
thread_yield ();
|
||||
/* Not yet implemented. */
|
||||
}
|
||||
|
||||
/* Returns the current thread's nice value. */
|
||||
int
|
||||
thread_get_nice (void)
|
||||
{
|
||||
return thread_current ()->nice;
|
||||
/* Not yet implemented. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Returns 100 times the system load average. */
|
||||
int
|
||||
thread_get_load_avg (void)
|
||||
{
|
||||
return fp_round (fp_mul_int (load_avg, 100));
|
||||
/* Not yet implemented. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Returns 100 times the current thread's recent_cpu value. */
|
||||
int
|
||||
thread_get_recent_cpu (void)
|
||||
{
|
||||
return fp_round (fp_mul_int (thread_current ()->recent_cpu, 100));
|
||||
/* Not yet implemented. */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Idle thread. Executes when no other thread is ready to run.
|
||||
@@ -531,8 +497,7 @@ is_thread (struct thread *t)
|
||||
/* Does basic initialization of T as a blocked thread named
|
||||
NAME. */
|
||||
static void
|
||||
init_thread (struct thread *t, const char *name, int nice, int priority,
|
||||
fp32_t recent_cpu)
|
||||
init_thread (struct thread *t, const char *name, int priority)
|
||||
{
|
||||
enum intr_level old_level;
|
||||
|
||||
@@ -544,10 +509,7 @@ init_thread (struct thread *t, const char *name, int nice, int priority,
|
||||
t->status = THREAD_BLOCKED;
|
||||
strlcpy (t->name, name, sizeof t->name);
|
||||
t->stack = (uint8_t *) t + PGSIZE;
|
||||
t->priority
|
||||
= thread_mlfqs ? calculate_bsd_priority (recent_cpu, nice) : priority;
|
||||
t->nice = nice;
|
||||
t->recent_cpu = recent_cpu;
|
||||
t->priority = priority;
|
||||
t->magic = THREAD_MAGIC;
|
||||
|
||||
old_level = intr_disable ();
|
||||
@@ -628,30 +590,8 @@ thread_schedule_tail (struct thread *prev)
|
||||
}
|
||||
}
|
||||
|
||||
/* Calculates BSD priority for a thread */
|
||||
static int
|
||||
calculate_bsd_priority (fp32_t recent_cpu, int nice)
|
||||
{
|
||||
int priority = PRI_MAX - (fp_round (recent_cpu) / 4) - (nice * 2);
|
||||
if (priority < PRI_MIN)
|
||||
return PRI_MIN;
|
||||
if (priority > PRI_MAX)
|
||||
return PRI_MAX;
|
||||
return priority;
|
||||
}
|
||||
|
||||
/* Returns true if thread a's priority is strictly greater than
|
||||
thread b's priority. */
|
||||
static bool
|
||||
thread_priority_less (const struct list_elem *a, const struct list_elem *b,
|
||||
void *aux UNUSED)
|
||||
{
|
||||
struct thread *ta = list_entry (a, struct thread, elem);
|
||||
struct thread *tb = list_entry (b, struct thread, elem);
|
||||
return ta->priority > tb->priority;
|
||||
}
|
||||
|
||||
/* ss's state must have been changed from
|
||||
/* Schedules a new process. At entry, interrupts must be off and
|
||||
the running process's state must have been changed from
|
||||
running to some other state. This function finds another
|
||||
thread to run and switches to it.
|
||||
|
||||
@@ -687,6 +627,17 @@ allocate_tid (void)
|
||||
return tid;
|
||||
}
|
||||
|
||||
/* Returns true iff the priority of the first list element's thread is greater
|
||||
than that of the second list element's thread. */
|
||||
bool
|
||||
thread_priority_greater (const struct list_elem *a, const struct list_elem *b,
|
||||
void *aux UNUSED)
|
||||
{
|
||||
struct thread *ta = list_entry (a, struct thread, elem);
|
||||
struct thread *tb = list_entry (b, struct thread, elem);
|
||||
return ta->priority > tb->priority;
|
||||
}
|
||||
|
||||
/* Offset of `stack' member within `struct thread'.
|
||||
Used by switch.S, which can't figure it out on its own. */
|
||||
uint32_t thread_stack_ofs = offsetof (struct thread, stack);
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include <debug.h>
|
||||
#include <list.h>
|
||||
#include <stdint.h>
|
||||
#include "threads/fixed-point.h"
|
||||
|
||||
/* States in a thread's life cycle. */
|
||||
enum thread_status
|
||||
@@ -25,10 +24,6 @@ typedef int tid_t;
|
||||
#define PRI_DEFAULT 31 /* Default priority. */
|
||||
#define PRI_MAX 63 /* Highest priority. */
|
||||
|
||||
#define NICE_MIN -20 /* Lowest niceness. */
|
||||
#define NICE_DEFAULT 0 /* Default niceness. */
|
||||
#define NICE_MAX 20 /* Highest niceness. */
|
||||
|
||||
/* A kernel thread or user process.
|
||||
|
||||
Each thread structure is stored in its own 4 kB page. The
|
||||
@@ -98,10 +93,6 @@ struct thread
|
||||
/* Shared between thread.c and synch.c. */
|
||||
struct list_elem elem; /* List element. */
|
||||
|
||||
/* MLFQS items */
|
||||
int nice; /* Nice value for this thread */
|
||||
fp32_t recent_cpu; /* Amount of time this process received */
|
||||
|
||||
#ifdef USERPROG
|
||||
/* Owned by userprog/process.c. */
|
||||
uint32_t *pagedir; /* Page directory. */
|
||||
@@ -140,6 +131,8 @@ void thread_yield (void);
|
||||
typedef void thread_action_func (struct thread *t, void *aux);
|
||||
void thread_foreach (thread_action_func *, void *);
|
||||
|
||||
bool priority_more (const struct list_elem *a_, const struct list_elem *b_,
|
||||
void *aux UNUSED);
|
||||
int thread_get_priority (void);
|
||||
void thread_set_priority (int);
|
||||
|
||||
@@ -148,4 +141,7 @@ void thread_set_nice (int);
|
||||
int thread_get_recent_cpu (void);
|
||||
int thread_get_load_avg (void);
|
||||
|
||||
/* Returns true iff the priority of the first list element's thread is greater
|
||||
than that of the second list element's thread. */
|
||||
list_less_func thread_priority_greater;
|
||||
#endif /* threads/thread.h */
|
||||
|
||||
Reference in New Issue
Block a user