@node Task 0--Codebase @chapter Task 0: Alarm Clock This task is divided into two parts, a codebase preview and a small coding exercise. The codebase preview has been designed to help you understand how PintOS is structured. The exercise requires you to answer a short worksheet (handed out through Scientia) that contains a few questions to check your understanding of the provided PintOS code. The coding exercise has been designed to help you understand how PintOS works and is structured. The exercise is concerned with developing a simple feature in PintOS, called Alarm Clock. @menu * Task 1 Background:: * Task 0 Requirements:: @end menu @node Task 1 Background @section Background @menu * Understanding Threads:: * Task 1 Source Files:: * Task 1 Synchronization:: @end menu @node Understanding Threads @subsection Understanding Threads The first step is to read and understand the code for the initial thread system. PintOS already implements thread creation and thread completion, a simple scheduler to switch between threads, and synchronization primitives (semaphores, locks, condition variables, and optimization barriers). Some of this code might seem slightly mysterious. If you haven't already compiled and run the base system, as described in the introduction (@pxref{Introduction}), you should do so now. You can read through parts of the source code to see what's going on. If you like, you can add calls to @func{printf} almost anywhere, then recompile and run to see what happens and in what order. You can also run the kernel in a debugger and set breakpoints at interesting spots, single-step through code and examine data, and so on. When a thread is created, you are creating a new context to be scheduled. You provide a function to be run in this context as an argument to @func{thread_create}. The first time the thread is scheduled and runs, it starts from the beginning of that function and executes in that context. When the function returns, the thread terminates. Each thread, therefore, acts like a mini-program running inside PintOS, with the function passed to @func{thread_create} acting like @func{main}. At any given time, exactly one thread runs and the rest, if any, become inactive. The scheduler decides which thread to run next. (If no thread is ready to run at any given time, then the special ``idle'' thread, implemented in @func{idle}, runs.) Synchronization primitives can force context switches when one thread needs to wait for another thread to do something. The mechanics of a context switch can be found in @file{threads/switch.S}, which is 80@var{x}86 assembly code. (You don't have to understand it.) It is enough to know that it saves the state of the currently running thread and restores the state of the thread we're switching to. Using the GDB debugger on the PintOS kernel (@pxref{GDB}), you can slowly trace through a context switch to see what happens in the C code. You can set a breakpoint on @func{schedule} to start out, and then single-step from there.@footnote{GDB might tell you that @func{schedule} doesn't exist, which is arguably a GDB bug. You can work around this by setting the breakpoint by filename and line number, e.g.@: @code{break thread.c:@var{ln}} where @var{ln} is the line number of the first declaration in @func{schedule}.} Be sure to keep track of each thread's address and state, and what procedures are on the call stack for each thread. You will notice that when one thread calls @func{switch_threads}, another thread starts running, and the first thing the new thread does is to return from @func{switch_threads}. You will understand the thread system once you understand why and how the @func{switch_threads} that gets called is different from the @func{switch_threads} that returns. @xref{Thread Switching}, for more information. @strong{Warning}: In PintOS, each thread is assigned a small, fixed-size execution stack just under @w{4 kB} in size. The kernel tries to detect stack overflow, but it cannot do so perfectly. You may cause bizarre problems, such as mysterious kernel panics, if you declare large data structures as non-static local variables, e.g. @samp{int buf[1000];}. Alternatives to stack allocation include the page allocator and the block allocator (@pxref{Memory Allocation}). @node Task 1 Source Files @subsection Source Files Despite PintOS being a tiny operating system, the code volume can be quite discouraging at first sight. Don't panic: the Alarm Clock exercise for task 0 will help you understand PintOS by working on a small fragment of the code. The coding required for the later tasks will be more extensive, but in general should still be limited to a few hundred lines over only a few files. Here, the hope is that presenting an overview of all source files will give you a start on what code to look at. @menu * devices code:: * thread code:: * lib files:: @end menu @node devices code @subsubsection @file{devices} code The basic threaded kernel includes the following files in the @file{devices} directory: @table @file @item timer.c @itemx timer.h System timer that ticks, by default, 100 times per second. You will modify this code in this task. @item vga.c @itemx vga.h VGA display driver. Responsible for writing text to the screen. You should have no need to look at this code. @func{printf} calls into the VGA display driver for you, so there's little reason to call this code yourself. @item serial.c @itemx serial.h Serial port driver. Again, @func{printf} calls this code for you, so you don't need to do so yourself. It handles serial input by passing it to the input layer (see below). @item block.c @itemx block.h An abstraction layer for @dfn{block devices}, that is, random-access, disk-like devices that are organized as arrays of fixed-size blocks. Out of the box, PintOS supports two types of block devices: IDE disks and partitions. Block devices, regardless of type, won't actually be used until task 2. @item ide.c @itemx ide.h Supports reading and writing sectors on up to 4 IDE disks. @item partition.c @itemx partition.h Understands the structure of partitions on disks, allowing a single disk to be carved up into multiple regions (partitions) for independent use. @item kbd.c @itemx kbd.h Keyboard driver. Handles keystrokes passing them to the input layer (see below). @item input.c @itemx input.h Input layer. Queues input characters passed along by the keyboard or serial drivers. @item intq.c @itemx intq.h Interrupt queue, for managing a circular queue that both kernel threads and interrupt handlers want to access. Used by the keyboard and serial drivers. @item rtc.c @itemx rtc.h Real-time clock driver, to enable the kernel to determine the current date and time. By default, this is only used by @file{thread/init.c} to choose an initial seed for the random number generator. @item speaker.c @itemx speaker.h Driver that can produce tones on the PC speaker. @item pit.c @itemx pit.h Code to configure the 8254 Programmable Interrupt Timer. This code is used by both @file{devices/timer.c} and @file{devices/speaker.c} because each device uses one of the PIT's output channel. @end table @node thread code @subsubsection @file{thread} code Here is a brief overview of the files in the @file{threads} directory. @table @file @item loader.S @itemx loader.h The kernel loader. Assembles to 512 bytes of code and data that the PC BIOS loads into memory and which in turn finds the kernel on disk, loads it into memory, and jumps to @func{start} in @file{start.S}. @xref{PintOS Loader}, for details. You should not need to look at this code or modify it. @item start.S Does basic setup needed for memory protection and 32-bit operation on 80@var{x}86 CPUs. Unlike the loader, this code is actually part of the kernel. @xref{Low-Level Kernel Initialization}, for details. @item kernel.lds.S The linker script used to link the kernel. Sets the load address of the kernel and arranges for @file{start.S} to be near the beginning of the kernel image. @xref{PintOS Loader}, for details. Again, you should not need to look at this code or modify it, but it's here in case you're curious. @item init.c @itemx init.h Kernel initialization, including @func{main}, the kernel's ``main program.'' You should look over @func{main} at least to see what gets initialized. You might want to add your own initialization code here. @xref{High-Level Kernel Initialization}, for details. @item thread.c @itemx thread.h Basic thread support. @file{thread.h} defines @struct{thread}, which you are likely to modify in all four tasks. See @ref{struct thread} and @ref{Threads} for more information. @item switch.S @itemx switch.h Assembly language routine for switching threads. Already discussed above. @xref{Thread Functions}, for more information. @item palloc.c @itemx palloc.h Page allocator, which hands out system memory in multiples of 4 kB pages. @xref{Page Allocator}, for more information. @item malloc.c @itemx malloc.h A simple implementation of @func{malloc} and @func{free} for the kernel. @xref{Block Allocator}, for more information. @item interrupt.c @itemx interrupt.h Basic interrupt handling and functions for turning interrupts on and off. @xref{Interrupt Handling}, for more information. @item intr-stubs.S @itemx intr-stubs.h Assembly code for low-level interrupt handling. @xref{Interrupt Infrastructure}, for more information. @item synch.c @itemx synch.h Basic synchronization primitives: semaphores, locks, condition variables, and optimization barriers. You will need to use these for synchronization in all four tasks. @xref{Synchronization}, for more information. @item io.h Functions for I/O port access. This is mostly used by source code in the @file{devices} directory that you won't have to touch. @item vaddr.h @itemx pte.h Functions and macros for working with virtual addresses and page table entries. These will be more important to you in task 3. For now, you can ignore them. @item flags.h Macros that define a few bits in the 80@var{x}86 ``flags'' register. Probably of no interest. See @bibref{IA32-v1}, section 3.4.3, ``EFLAGS Register,'' for more information. @end table @node lib files @subsubsection @file{lib} files Finally, @file{lib} and @file{lib/kernel} contain useful library routines. (@file{lib/user} will be used by user programs, starting in task 2, but it is not part of the kernel.) Here's a few more details: @table @file @item ctype.h @itemx inttypes.h @itemx limits.h @itemx stdarg.h @itemx stdbool.h @itemx stddef.h @itemx stdint.h @itemx stdio.c @itemx stdio.h @itemx stdlib.c @itemx stdlib.h @itemx string.c @itemx string.h A subset of the standard C library. @xref{C99}, for information on a few recently introduced pieces of the C library that you might not have encountered before. @xref{Unsafe String Functions}, for information on what's been intentionally left out for safety. @item debug.c @itemx debug.h Functions and macros to aid debugging. @xref{Debugging Tools}, for more information. @item random.c @itemx random.h Pseudo-random number generator. The actual sequence of random values may vary from one PintOS run to another. @item round.h Macros for rounding. @item syscall-nr.h System call numbers. Not used until task 2. @item kernel/list.c @itemx kernel/list.h Doubly linked list implementation. Used all over the PintOS code, and you'll probably want to use it a few places yourself in task 0 and task 1. @item kernel/bitmap.c @itemx kernel/bitmap.h Bitmap implementation. You can use this in your code if you like, but you probably won't have any need for it in task 0 or task 1. @item kernel/hash.c @itemx kernel/hash.h Hash table implementation. Likely to come in handy for task 3. @item kernel/console.c @itemx kernel/console.h @item kernel/stdio.h Implements @func{printf} and a few other functions. @end table @node Task 1 Synchronization @subsection Synchronization Proper synchronization is an important part of the solutions to these problems. Any synchronization problem can be easily solved by turning interrupts off: while interrupts are off, there is no concurrency, so there's no possibility for race conditions. Therefore, it's tempting to solve all synchronization problems this way, but @strong{don't}. Instead, use semaphores, locks, and condition variables to solve the bulk of your synchronization problems. Read the tour section on synchronization (@pxref{Synchronization}) or the comments in @file{threads/synch.c} if you're unsure what synchronization primitives may be used in what situations. In the PintOS tasks, the only class of problem best solved by disabling interrupts is coordinating data shared between a kernel thread and an interrupt handler. Because interrupt handlers can't sleep, they can't acquire locks. This means that data shared between kernel threads and an interrupt handler must be protected within a kernel thread by turning off interrupts. This task only requires accessing a little bit of thread state from interrupt handlers. For the alarm clock, the timer interrupt needs to wake up sleeping threads. Later, in task 1, the advanced scheduler timer interrupts will need to access a few global and per-thread variables. When you access these variables from kernel threads, you will need to disable interrupts to prevent the timer interrupts from interfering with one-another. When you do turn off interrupts, take care to do so for the least amount of code possible, or you can end up losing important things such as timer ticks or input events. Turning off interrupts also increases the interrupt handling latency, which can make a machine feel sluggish if taken too far. The synchronization primitives themselves in @file{synch.c} are implemented by disabling interrupts. You may need to increase the amount of code that runs with interrupts disabled here, but you should still try to keep it to a minimum. Disabling interrupts can be useful for debugging, if you want to make sure that a section of code is not interrupted. You should remove debugging code before turning in your task. (Don't just comment it out, because that can make the code difficult to read.) There should be @strong{no} busy waiting in your submission. A tight loop that calls @func{thread_yield} is one form of busy waiting. @page @node Task 0 Requirements @section Requirements @menu * Codebase Preview:: * Alarm Clock Design Document:: * Alarm Clock:: * FAQ:: @end menu @node Codebase Preview @subsection Codebase Preview @menu * Source Files:: * Questions:: @end menu For answering the MCQ AnswerBook test questions in the codebase preview you will be expected to have fully read: @itemize @item Section 1 @item Section 2.1.1 and 2.1.3 @item Sections A.2-4 @item Sections C, D, E and F @end itemize @node Source Files @subsubsection Source Files The source files you will have to fully understand: @table @file @item src/threads/thread.c Contains bulk of threading system code @item src/threads/thread.h Header file for threads, contains thread struct @item src/threads/synch.c Contains the implementation of major synchronisation primitives like locks and semaphores @item src/lib/kernel/list.c Contains PintOS' list implementation @end table @node Questions @subsubsection Task 0 Questions @include task0_questions.texi @node Alarm Clock Design Document @subsection Design Document When you submit your work for task 0, you must also submit a completed copy of @uref{devices.tmpl, , the task 0 design document}. You can find a template design document for this task in @file{pintos/doc/devices.tmpl} and also on Scientia. You must submit your design document as a @file{.pdf} file. We recommend that you read the design document template before you start working on the task. @xref{Task Documentation}, for a sample design document that goes along with a fictitious task. @node Alarm Clock @subsection Coding the Alarm Clock Reimplement @func{timer_sleep}, defined in @file{devices/timer.c}. Although a working implementation is provided, it ``busy waits,'' that is, it spins in a loop checking the current time and calling @func{thread_yield} until enough time has gone by. Reimplement it to avoid busy waiting. @deftypefun void timer_sleep (int64_t @var{ticks}) Suspends execution of the calling thread until time has advanced by at least @w{@var{x} timer ticks}. Unless the system is otherwise idle, the thread need not wake up after exactly @var{x} ticks. Just put it on the ready queue after they have waited for the right amount of time. @func{timer_sleep} is useful for threads that operate in real-time, e.g.@: for blinking the cursor once per second. The argument to @func{timer_sleep} is expressed in timer ticks, not in milliseconds or any another unit. There are @code{TIMER_FREQ} timer ticks per second, where @code{TIMER_FREQ} is a macro defined in @code{devices/timer.h}. The default value is 100. We don't recommend changing this value, because any change is likely to cause many of the tests to fail. @end deftypefun Separate functions @func{timer_msleep}, @func{timer_usleep}, and @func{timer_nsleep} do exist for sleeping a specific number of milliseconds, microseconds, or nanoseconds, respectively, but these will call @func{timer_sleep} automatically when necessary. You do not need to modify them. If your delays seem too short or too long, reread the explanation of the @option{-r} option to @command{pintos} (@pxref{Debugging versus Testing}). The alarm clock implementation is needed for Task 1, but is not needed for any later tasks. @node FAQ @subsection FAQ @table @b @item How much code will I need to write? Here's a summary of our reference solution, produced by the @command{diffstat} program. The final row gives total lines inserted and deleted; a changed line counts as both an insertion and a deletion. @verbatim devices/timer.c | 40 ++++++++++++++++++++++++++++++++++++++-- devices/timer.h | 9 +++++++++ 2 files changed, 47 insertions(+), 2 deletions(-) @end verbatim The reference solution represents just one possible solution. Many other solutions are also possible and many of those differ greatly from the reference solution. Some excellent solutions may not modify all the files modified by the reference solution, and some may modify files not modified by the reference solution. @item What does @code{warning: no previous prototype for `@var{func}'} mean? It means that you defined a non-@code{static} function without preceding it by a prototype. Because non-@code{static} functions are intended for use by other @file{.c} files, for safety they should be prototyped in a header file included before their definition. To fix the problem, add a prototype in a header file that you include, or, if the function isn't actually used by other @file{.c} files, make it @code{static}. @item What is the interval between timer interrupts? Timer interrupts occur @code{TIMER_FREQ} times per second. You can adjust this value by editing @file{devices/timer.h}. The default is 100 Hz. We don't recommend changing this value, because any changes are likely to cause many of the tests to fail. @item How long is a time slice? There are @code{TIME_SLICE} ticks per time slice. This macro is declared in @file{threads/thread.c}. The default is 4 ticks. We don't recommend changing this value, because any changes are likely to cause many of the tests to fail. @item How do I run the tests? @xref{Testing}. @item Why do I get a test failure in @func{pass}? @xref{The pass function fails}. You are probably looking at a backtrace that looks something like this: @example 0xc0108810: debug_panic (lib/kernel/debug.c:32) 0xc010a99f: pass (tests/threads/tests.c:93) 0xc010bdd3: test_mlfqs_load_1 (...threads/mlfqs-load-1.c:33) 0xc010a8cf: run_test (tests/threads/tests.c:51) 0xc0100452: run_task (threads/init.c:283) 0xc0100536: run_actions (threads/init.c:333) 0xc01000bb: main (threads/init.c:137) @end example This is just confusing output from the @command{backtrace} program. It does not actually mean that @func{pass} called @func{debug_panic}. In fact, @func{fail} called @func{debug_panic} (via the @func{PANIC} macro). GCC knows that @func{debug_panic} does not return, because it is declared @code{NO_RETURN} (@pxref{Function and Parameter Attributes}), so it doesn't include any code in @func{fail} to take control when @func{debug_panic} returns. This means that the return address on the stack looks like it is at the beginning of the function that happens to follow @func{fail} in memory, which in this case happens to be @func{pass}. @xref{Backtraces}, for more information. @item How do interrupts get re-enabled in the new thread following @func{schedule}? Every path into @func{schedule} disables interrupts. They eventually get re-enabled by the next thread to be scheduled. Consider the possibilities: the new thread is running in @func{switch_thread} (but see below), which is called by @func{schedule}, which is called by one of a few possible functions: @itemize @bullet @item @func{thread_exit}, but we'll never switch back into such a thread, so it's uninteresting. @item @func{thread_yield}, which immediately restores the interrupt level upon return from @func{schedule}. @item @func{thread_block}, which is called from multiple places: @itemize @minus @item @func{sema_down}, which restores the interrupt level before returning. @item @func{idle}, which enables interrupts with an explicit assembly STI instruction. @item @func{wait} in @file{devices/intq.c}, whose callers are responsible for re-enabling interrupts. @end itemize @end itemize There is a special case when a newly created thread runs for the first time. Such a thread calls @func{intr_enable} as the first action in @func{kernel_thread}, which is at the bottom of the call stack for every kernel thread but the first. @item Do I need to account for timer values overflowing? Don't worry about the possibility of timer values overflowing. Timer values are expressed as signed 64-bit numbers, which at 100 ticks per second should be good for almost 2,924,712,087 years. By then, we expect PintOS to have been phased out of the @value{coursenumber} curriculum. @item What should I expect from the Task 0 code-review? The code-review for this task will be conducted offline, as it would be logistically impossible to arrange face-to-face sessions with the whole cohort. Our Task 0 code-review will cover @strong{four} main areas: functional correctness, efficiency, design quality and general coding style. @itemize @bullet @item For @strong{functional correctness}, we will be looking to see if your solution can handle many threads going to sleep or waking-up at the same time, without any unnecessary delays. We will also be checking if your code for @func{timer_sleep} and @func{timer_interrupt} is free of any race conditions. @item For @strong{efficiency}, we will be looking at what steps you have taken to minimise the time spent inside your timer interrupt handler. Think about how you store sleeping threads and track how long they must sleep for. We will also be looking at your use of memory. @item For @strong{design quality}, we will be looking at how your have integrated your alarm-clock code with the rest of the provided operating system. We want to see clear module boundaries and use of abstraction. @item For @strong{general coding style}, we will be paying attention to all of the usual elements of good style that you should be used to from last year (e.g. consistent code layout, appropriate use of comments, avoiding magic numbers, etc.) as well as your use of git (e.g. commit frequency and commit message quality). @end itemize @end table