Implement BSD calculations
- load_avg, recent_cpu, priority calculations - reduce frac bits to 14
This commit is contained in:
@@ -8,7 +8,7 @@ typedef struct
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} fp32_t;
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} fp32_t;
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/* Fixed Point Arithmetic bit count constants */
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/* Fixed Point Arithmetic bit count constants */
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#define NUM_FRAC_BITS 20
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#define NUM_FRAC_BITS 14
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#define NUM_INT_BITS (31 - NUM_FRAC_BITS)
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#define NUM_INT_BITS (31 - NUM_FRAC_BITS)
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#define CONVERSION_CONST (1 << NUM_FRAC_BITS) /* f = 2^q, (2^20) */
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#define CONVERSION_CONST (1 << NUM_FRAC_BITS) /* f = 2^q, (2^20) */
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@@ -4,6 +4,7 @@
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#include <random.h>
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#include <random.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <string.h>
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#include <string.h>
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#include "devices/timer.h"
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#include "threads/fixed-point.h"
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#include "threads/fixed-point.h"
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#include "threads/flags.h"
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#include "threads/flags.h"
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#include "threads/interrupt.h"
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#include "threads/interrupt.h"
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@@ -50,6 +51,7 @@ struct kernel_thread_frame
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static long long idle_ticks; /* # of timer ticks spent idle. */
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static long long idle_ticks; /* # of timer ticks spent idle. */
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static long long kernel_ticks; /* # of timer ticks in kernel threads. */
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static long long kernel_ticks; /* # of timer ticks in kernel threads. */
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static long long user_ticks; /* # of timer ticks in user programs. */
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static long long user_ticks; /* # of timer ticks in user programs. */
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static fp32_t load_avg = { 0 }; /* System load average. */
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/* Scheduling. */
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/* Scheduling. */
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#define TIME_SLICE 4 /* # of timer ticks to give each thread. */
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#define TIME_SLICE 4 /* # of timer ticks to give each thread. */
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@@ -65,9 +67,12 @@ static void kernel_thread (thread_func *, void *aux);
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static void idle (void *aux UNUSED);
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static void idle (void *aux UNUSED);
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static struct thread *running_thread (void);
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static struct thread *running_thread (void);
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static struct thread *next_thread_to_run (void);
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static struct thread *next_thread_to_run (void);
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static void init_thread (struct thread *, const char *name, int priority, fp32_t recent_cpu);
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static void init_thread (struct thread *, const char *name, int nice,
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int priority, fp32_t recent_cpu);
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static bool is_thread (struct thread *) UNUSED;
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static bool is_thread (struct thread *) UNUSED;
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static void *alloc_frame (struct thread *, size_t size);
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static void *alloc_frame (struct thread *, size_t size);
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static int calculate_bsd_priority (fp32_t recent_cpu, int nice);
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static void thread_update_recent_cpu (struct thread *t, void *aux UNUSED);
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static void schedule (void);
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static void schedule (void);
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void thread_schedule_tail (struct thread *prev);
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void thread_schedule_tail (struct thread *prev);
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static tid_t allocate_tid (void);
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static tid_t allocate_tid (void);
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@@ -97,7 +102,8 @@ thread_init (void)
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/* Set up a thread structure for the running thread. */
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/* Set up a thread structure for the running thread. */
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initial_thread = running_thread ();
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initial_thread = running_thread ();
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fp32_t initial_thread_recent_cpu = { 0 };
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fp32_t initial_thread_recent_cpu = { 0 };
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init_thread (initial_thread, "main", PRI_DEFAULT, initial_thread_recent_cpu);
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init_thread (initial_thread, "main", NICE_DEFAULT, PRI_DEFAULT,
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initial_thread_recent_cpu);
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initial_thread->status = THREAD_RUNNING;
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initial_thread->status = THREAD_RUNNING;
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initial_thread->tid = allocate_tid ();
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initial_thread->tid = allocate_tid ();
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}
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}
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@@ -147,6 +153,25 @@ thread_tick (void)
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else
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else
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kernel_ticks++;
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kernel_ticks++;
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/* Update system load_avg and all threads recent_cpu every second. */
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int64_t ticks = timer_ticks ();
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if (ticks % TIMER_FREQ == 0)
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{
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fp32_t old_coeff = fp_mul (fp_div_int (int_to_fp (59), 60), load_avg);
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fp32_t new_coeff = fp_div_int (int_to_fp (threads_ready ()), 60);
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load_avg = fp_add (old_coeff, new_coeff);
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thread_foreach (thread_update_recent_cpu, NULL);
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}
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/* Update current thread's recent_cpu. */
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if (t != idle_thread)
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{
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t->recent_cpu = fp_add_int (t->recent_cpu, 1);
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if (ticks % 4 == 0) // recent_cpu was updated, update priority.
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t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
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}
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/* Enforce preemption. */
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/* Enforce preemption. */
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if (++thread_ticks >= TIME_SLICE)
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if (++thread_ticks >= TIME_SLICE)
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intr_yield_on_return ();
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intr_yield_on_return ();
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@@ -194,8 +219,8 @@ thread_create (const char *name, int priority,
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return TID_ERROR;
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return TID_ERROR;
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/* Initialize thread. */
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/* Initialize thread. */
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fp32_t parent_recent_cpu = thread_current ()->recent_cpu;
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struct thread *pt = thread_current ();
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init_thread (t, name, priority, parent_recent_cpu);
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init_thread (t, name, pt->nice, priority, pt->recent_cpu);
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tid = t->tid = allocate_tid ();
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tid = t->tid = allocate_tid ();
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/* Prepare thread for first run by initializing its stack.
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/* Prepare thread for first run by initializing its stack.
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@@ -367,44 +392,29 @@ thread_get_priority (void)
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return thread_current ()->priority;
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return thread_current ()->priority;
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}
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}
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/* Calculates priority for the current thread */
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/* Updates recent_cpu for a thread. */
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int
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static void
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calculate_priority (void)
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thread_update_recent_cpu (struct thread *t, void *aux UNUSED)
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{
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{
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/* Not yet implemented */
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return 0;
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}
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void
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calculate_recent_cpu (void)
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{
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struct thread *t = thread_current ();
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fp32_t curr_recent_cpu = t->recent_cpu;
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fp32_t curr_recent_cpu = t->recent_cpu;
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fp32_t curr_load_avg = fp_mul_int(thread_get_load_avg (), 2);
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fp32_t dbl_load_avg = fp_mul_int (load_avg, 2);
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fp32_t recent_cpu_coeff = fp_div(curr_load_avg, fp_add_int(curr_load_avg, 1));
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fp32_t recent_cpu_coeff
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fp32_t new_recent_cpu = fp_add_int(fp_mul(recent_cpu_coeff, curr_recent_cpu), thread_get_nice ());
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= fp_div (dbl_load_avg, fp_add_int (dbl_load_avg, 1));
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t->recent_cpu = new_recent_cpu;
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t->recent_cpu
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}
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= fp_add_int (fp_mul (recent_cpu_coeff, curr_recent_cpu), t->nice);
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// recent_cpu was updated, update priority.
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void
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t->priority = calculate_bsd_priority (t->recent_cpu, t->nice);
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thread_increment_recent_cpu (void)
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{
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struct thread *t = thread_current ();
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if (t == idle_thread)
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{
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return;
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}
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fp32_t old_recent_cpu = t->recent_cpu;
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old_recent_cpu.raw = old_recent_cpu.raw + 1;
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t->recent_cpu = old_recent_cpu;
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}
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}
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/* Sets the current thread's nice value to NICE. */
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/* Sets the current thread's nice value to NICE. */
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void
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void
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thread_set_nice (int nice)
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thread_set_nice (int nice)
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{
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{
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thread_current ()->nice = nice;
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ASSERT (NICE_MIN <= nice && nice <= NICE_MAX);
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calculate_priority ();
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struct thread *t = thread_current ();
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t->nice = nice;
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int priority = calculate_bsd_priority (t->recent_cpu, t->nice);
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}
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}
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/* Returns the current thread's nice value. */
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/* Returns the current thread's nice value. */
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@@ -418,8 +428,7 @@ thread_get_nice (void)
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int
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int
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thread_get_load_avg (void)
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thread_get_load_avg (void)
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{
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{
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/* Not yet implemented. */
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return fp_round (fp_mul_int (load_avg, 100));
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return 0;
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}
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}
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/* Returns 100 times the current thread's recent_cpu value. */
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/* Returns 100 times the current thread's recent_cpu value. */
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@@ -502,7 +511,8 @@ is_thread (struct thread *t)
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/* Does basic initialization of T as a blocked thread named
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/* Does basic initialization of T as a blocked thread named
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NAME. */
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NAME. */
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static void
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static void
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init_thread (struct thread *t, const char *name, int priority, fp32_t recent_cpu)
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init_thread (struct thread *t, const char *name, int nice, int priority,
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fp32_t recent_cpu)
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{
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{
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enum intr_level old_level;
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enum intr_level old_level;
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@@ -514,9 +524,11 @@ init_thread (struct thread *t, const char *name, int priority, fp32_t recent_cpu
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t->status = THREAD_BLOCKED;
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t->status = THREAD_BLOCKED;
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strlcpy (t->name, name, sizeof t->name);
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strlcpy (t->name, name, sizeof t->name);
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t->stack = (uint8_t *) t + PGSIZE;
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t->stack = (uint8_t *) t + PGSIZE;
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t->priority = priority;
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t->priority
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t->magic = THREAD_MAGIC;
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= thread_mlfqs ? calculate_bsd_priority (recent_cpu, nice) : priority;
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t->nice = nice;
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t->recent_cpu = recent_cpu;
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t->recent_cpu = recent_cpu;
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t->magic = THREAD_MAGIC;
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old_level = intr_disable ();
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old_level = intr_disable ();
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list_push_back (&all_list, &t->allelem);
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list_push_back (&all_list, &t->allelem);
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@@ -596,8 +608,19 @@ thread_schedule_tail (struct thread *prev)
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}
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}
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}
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}
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/* Schedules a new process. At entry, interrupts must be off and
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/* Calculates BSD priority for a thread */
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the running process's state must have been changed from
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static int
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calculate_bsd_priority (fp32_t recent_cpu, int nice)
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{
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int priority = PRI_MAX - (fp_round (recent_cpu) / 4) - (nice * 2);
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if (priority < PRI_MIN)
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return PRI_MIN;
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if (priority > PRI_MAX)
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return PRI_MAX;
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return priority;
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}
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/* ss's state must have been changed from
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running to some other state. This function finds another
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running to some other state. This function finds another
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thread to run and switches to it.
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thread to run and switches to it.
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@@ -25,6 +25,10 @@ typedef int tid_t;
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#define PRI_DEFAULT 31 /* Default priority. */
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#define PRI_DEFAULT 31 /* Default priority. */
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#define PRI_MAX 63 /* Highest priority. */
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#define PRI_MAX 63 /* Highest priority. */
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#define NICE_MIN -20 /* Lowest niceness. */
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#define NICE_DEFAULT 0 /* Default niceness. */
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#define NICE_MAX 20 /* Highest niceness. */
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/* A kernel thread or user process.
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/* A kernel thread or user process.
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Each thread structure is stored in its own 4 kB page. The
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Each thread structure is stored in its own 4 kB page. The
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