provided code
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246
src/devices/timer.c
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246
src/devices/timer.c
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#include "devices/timer.h"
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#include <debug.h>
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#include <inttypes.h>
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#include <round.h>
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#include <stdio.h>
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#include "devices/pit.h"
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#include "threads/interrupt.h"
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#include "threads/synch.h"
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#include "threads/thread.h"
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/* See [8254] for hardware details of the 8254 timer chip. */
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#if TIMER_FREQ < 19
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#error 8254 timer requires TIMER_FREQ >= 19
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#endif
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#if TIMER_FREQ > 1000
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#error TIMER_FREQ <= 1000 recommended
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#endif
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/* Number of timer ticks since OS booted. */
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static int64_t ticks;
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/* Number of loops per timer tick.
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Initialized by timer_calibrate(). */
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static unsigned loops_per_tick;
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static intr_handler_func timer_interrupt;
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static bool too_many_loops (unsigned loops);
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static void busy_wait (int64_t loops);
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static void real_time_sleep (int64_t num, int32_t denom);
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static void real_time_delay (int64_t num, int32_t denom);
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/* Sets up the timer to interrupt TIMER_FREQ times per second,
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and registers the corresponding interrupt. */
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void
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timer_init (void)
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{
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pit_configure_channel (0, 2, TIMER_FREQ);
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intr_register_ext (0x20, timer_interrupt, "8254 Timer");
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}
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/* Calibrates loops_per_tick, used to implement brief delays. */
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void
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timer_calibrate (void)
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{
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unsigned high_bit, test_bit;
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ASSERT (intr_get_level () == INTR_ON);
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printf ("Calibrating timer... ");
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/* Approximate loops_per_tick as the largest power-of-two
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still less than one timer tick. */
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loops_per_tick = 1u << 10;
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while (!too_many_loops (loops_per_tick << 1))
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{
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loops_per_tick <<= 1;
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ASSERT (loops_per_tick != 0);
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}
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/* Refine the next 8 bits of loops_per_tick. */
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high_bit = loops_per_tick;
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for (test_bit = high_bit >> 1; test_bit != high_bit >> 10; test_bit >>= 1)
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if (!too_many_loops (high_bit | test_bit))
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loops_per_tick |= test_bit;
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printf ("%'"PRIu64" loops/s.\n", (uint64_t) loops_per_tick * TIMER_FREQ);
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}
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/* Returns the number of timer ticks since the OS booted. */
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int64_t
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timer_ticks (void)
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{
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enum intr_level old_level = intr_disable ();
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int64_t t = ticks;
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intr_set_level (old_level);
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return t;
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}
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/* Returns the number of timer ticks elapsed since THEN, which
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should be a value once returned by timer_ticks(). */
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int64_t
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timer_elapsed (int64_t then)
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{
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return timer_ticks () - then;
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}
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/* Sleeps for approximately TICKS timer ticks. Interrupts must
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be turned on. */
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void
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timer_sleep (int64_t ticks)
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{
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int64_t start = timer_ticks ();
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ASSERT (intr_get_level () == INTR_ON);
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while (timer_elapsed (start) < ticks)
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thread_yield ();
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}
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/* Sleeps for approximately MS milliseconds. Interrupts must be
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turned on. */
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void
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timer_msleep (int64_t ms)
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{
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real_time_sleep (ms, 1000);
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}
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/* Sleeps for approximately US microseconds. Interrupts must be
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turned on. */
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void
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timer_usleep (int64_t us)
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{
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real_time_sleep (us, 1000 * 1000);
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}
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/* Sleeps for approximately NS nanoseconds. Interrupts must be
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turned on. */
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void
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timer_nsleep (int64_t ns)
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{
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real_time_sleep (ns, 1000 * 1000 * 1000);
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}
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/* Busy-waits for approximately MS milliseconds. Interrupts need
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not be turned on.
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Busy waiting wastes CPU cycles, and busy waiting with
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interrupts off for the interval between timer ticks or longer
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will cause timer ticks to be lost. Thus, use timer_msleep()
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instead if interrupts are enabled. */
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void
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timer_mdelay (int64_t ms)
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{
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real_time_delay (ms, 1000);
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}
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/* Sleeps for approximately US microseconds. Interrupts need not
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be turned on.
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Busy waiting wastes CPU cycles, and busy waiting with
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interrupts off for the interval between timer ticks or longer
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will cause timer ticks to be lost. Thus, use timer_usleep()
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instead if interrupts are enabled. */
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void
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timer_udelay (int64_t us)
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{
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real_time_delay (us, 1000 * 1000);
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}
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/* Sleeps execution for approximately NS nanoseconds. Interrupts
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need not be turned on.
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Busy waiting wastes CPU cycles, and busy waiting with
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interrupts off for the interval between timer ticks or longer
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will cause timer ticks to be lost. Thus, use timer_nsleep()
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instead if interrupts are enabled.*/
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void
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timer_ndelay (int64_t ns)
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{
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real_time_delay (ns, 1000 * 1000 * 1000);
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}
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/* Prints timer statistics. */
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void
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timer_print_stats (void)
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{
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printf ("Timer: %"PRId64" ticks\n", timer_ticks ());
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}
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/* Timer interrupt handler. */
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static void
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timer_interrupt (struct intr_frame *args UNUSED)
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{
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ticks++;
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thread_tick ();
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}
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/* Returns true if LOOPS iterations waits for more than one timer
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tick, otherwise false. */
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static bool
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too_many_loops (unsigned loops)
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{
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/* Wait for a timer tick. */
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int64_t start = ticks;
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while (ticks == start)
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barrier ();
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/* Run LOOPS loops. */
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start = ticks;
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busy_wait (loops);
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/* If the tick count changed, we iterated too long. */
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barrier ();
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return start != ticks;
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}
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/* Iterates through a simple loop LOOPS times, for implementing
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brief delays.
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Marked NO_INLINE because code alignment can significantly
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affect timings, so that if this function was inlined
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differently in different places the results would be difficult
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to predict. */
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static void NO_INLINE
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busy_wait (int64_t loops)
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{
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while (loops-- > 0)
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barrier ();
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}
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/* Sleep for approximately NUM/DENOM seconds. */
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static void
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real_time_sleep (int64_t num, int32_t denom)
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{
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/* Convert NUM/DENOM seconds into timer ticks, rounding down.
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(NUM / DENOM) s
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---------------------- = NUM * TIMER_FREQ / DENOM ticks.
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1 s / TIMER_FREQ ticks
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*/
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int64_t ticks = num * TIMER_FREQ / denom;
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ASSERT (intr_get_level () == INTR_ON);
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if (ticks > 0)
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{
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/* We're waiting for at least one full timer tick. Use
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timer_sleep() because it will yield the CPU to other
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processes. */
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timer_sleep (ticks);
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}
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else
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{
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/* Otherwise, use a busy-wait loop for more accurate
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sub-tick timing. */
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real_time_delay (num, denom);
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}
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}
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/* Busy-wait for approximately NUM/DENOM seconds. */
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static void
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real_time_delay (int64_t num, int32_t denom)
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{
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/* Scale the numerator and denominator down by 1000 to avoid
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the possibility of overflow. */
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ASSERT (denom % 1000 == 0);
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busy_wait (loops_per_tick * num / 1000 * TIMER_FREQ / (denom / 1000));
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}
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