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<META NAME="Author" CONTENT="Joshua Neal">
<META NAME="Description" CONTENT="Pure VGA/SVGA hardware programming (registers, identification, and other low-level stuff.)">
<META NAME="KeyWords" CONTENT="VGA SVGA hardware video programming">
<TITLE>VGA/SVGA Video Programming--Graphics Registers</TITLE>
</HEAD>
<BODY>
<CENTER><A HREF="../home.htm">Home</A> <A HREF="vga.htm#register">Back</A>&nbsp;
<HR WIDTH="100%"><B>Hardware Level VGA and SVGA Video Programming Information
Page</B></CENTER>
<CENTER>Graphics Registers&nbsp;
<HR WIDTH="100%"></CENTER>
<P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Graphics Registers are
accessed via a pair of registers, the Graphics Address Register and the
Graphics Data Register. See the <A HREF="vgareg.htm">Accessing the VGA
Registers</A> section for more details. The Address Register is located
at port 3CEh and the Data Register is located at port 3CFh.
<UL>
<LI>
Index 00h -- Set/Reset Register</LI>
<LI>
Index 01h -- Enable Set/Reset Register</LI>
<LI>
Index 02h -- Color Compare Register</LI>
<LI>
Index 03h -- Data Rotate Register</LI>
<LI>
Index 04h -- Read Map Select Register</LI>
<LI>
Index 05h -- <I>Graphics Mode Register</I></LI>
<LI>
Index 06h -- <I>Miscellaneous Graphics Register</I></LI>
<LI>
Index 07h -- Color Don't Care Register</LI>
<LI>
Index 08h -- Bit Mask Register</LI>
</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="00"></A><B>Set/Reset Register (Index 00h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="4" WIDTH="300">Set/Reset</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Set/Reset</B></LI>
<BR>Bits 3-0 of this field represent planes 3-0 of the VGA display memory.
This field is used by Write Mode 0 and Write Mode 3 (See the <A HREF="#05">Write
Mode</A> field.) In Write Mode 0, if the corresponding bit in the <A HREF="#01">Enable
Set/Reset</A> field is set, and in Write Mode 3 regardless of the <A HREF="#01">Enable
Set/Reset</A> field, the value of the bit in this field is expanded to
8 bits and substituted for the data of the respective plane and passed
to the next stage in the graphics pipeline, which for Write Mode 0 is the
<A HREF="#03">Logical Operation</A> unit and for Write Mode 3 is the <A HREF="#08">Bit
Mask</A> unit.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="01"></A><B>Enable Set/Reset Register (Index
01h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="4" WIDTH="300">Enable Set/Reset</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Enable Set/Reset</B></LI>
<BR>Bits 3-0 of this field represent planes 3-0 of the VGA display memory.
This field is used in Write Mode 0 (See the <A HREF="#05">Write Mode</A>
field) to select whether data for each plane is derived from host data
or from expansion of the respective bit in the <A HREF="#00">Set/Reset</A>
field.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="02"></A><B>Color Compare Register (Index 02h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="4" WIDTH="300">Color Compare</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Color Compare</B></LI>
<BR>Bits 3-0 of this field represent planes 3-0 of the VGA display memory.
This field holds a reference color that is used by Read Mode 1 (See the
<A HREF="#05">Read Mode</A> field.) Read Mode 1 returns the result of the
comparison between this value and a location of display memory, modified
by the <A HREF="#07">Color Don't Care</A> field.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="03"></A><B>Data Rotate Register (Index 03h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="2" WIDTH="150">Logical Operation</TD>
<TD COLSPAN="3" WIDTH="225">Rotate Count</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Logical Operation</B></LI>
<BR>This field is used in Write Mode 0 and Write Mode 2 (See the <A HREF="#05">Write
Mode</A> field.) The logical operation stage of the graphics pipeline is
32 bits wide (1 byte * 4 planes) and performs the operations on its inputs
from the previous stage in the graphics pipeline and the latch register.
The latch register remains unchanged and the result is passed on to the
next stage in the pipeline. The results based on the value of this field
are:
<UL>
<LI>
00b - Result is input from previous stage unmodified.</LI>
<LI>
01b - Result is input from previous stage logical ANDed with latch register.</LI>
<LI>
10b - Result is input from previous stage logical ORed with latch register.</LI>
<LI>
11b - Result is input from previous stage logical XORed with latch register.</LI>
</UL>
<LI>
<B>Rotate Count</B></LI>
<BR>This field is used in Write Mode 0 and Write Mode 3 (See the <A HREF="#05">Write
Mode</A> field.) In these modes, the host data is rotated to the right
by the value specified by the value of this field. A rotation operation
consists of moving bits 7-1 right one position to bits 6-0, simultaneously
wrapping bit 0 around to bit 7, and is repeated the number of times specified
by this field.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="04"></A><B>Read Map Select Register (Index
04h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="2" WIDTH="150">Read Map Select</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Read Map Select</B></LI>
<BR>This value of this field is used in Read Mode 0 (see the <A HREF="#05">Read
Mode</A> field) to specify the display memory plane to transfer data from.
Due to the arrangement of video memory, this field must be modified four
times to read one or more pixels values in the planar video modes.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION><A NAME="05"></A><B>Graphics Mode Register (Index 05h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75">Shift256</TD>
<TD>Shift Reg.</TD>
<TD WIDTH="75">Host O/E</TD>
<TD WIDTH="75">Read Mode</TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="2" WIDTH="150">Write Mode</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Shift256 -- 256-Color Shift Mode<BR>
</B>"<I>When set to 0, this bit allows bit 5 to control the loading of
the shift registers. When set to 1, this bit causes the shift registers
to be loaded in a manner that supports the 256-color mode.</I>"</LI>
<BR><B>Shift Reg. -- Shift Register Interleave Mode<BR>
</B>"<I>When set to 1, this bit directs the shift registers in the graphics
controller to format the serial data stream with even-numbered bits from
both maps on even-numbered maps, and odd-numbered bits from both maps on
the odd-numbered maps. This bit is used for modes 4 and 5.</I>"
<BR><B>Host O/E -- Host Odd/Even Memory Read Addressing Enable<BR>
</B>"<I>When set to 1, this bit selects the odd/even addressing mode used
by the IBM Color/Graphics Monitor Adapter. Normally, the value here follows
the value of Memory Mode register bit 2 in the sequencer.</I>"
<LI>
<B>Read Mode</B></LI>
<BR>This field selects between two read modes, simply known as Read Mode
0, and Read Mode 1, based upon the value of this field:
<UL>
<LI>
0b -- Read Mode 0: In this mode, a byte from one of the four planes is
returned on read operations. The plane from which the data is returned
is determined by the value of the <A HREF="#04">Read Map Select</A> field.</LI>
</UL>
<LI>
1b -- Read Mode 1: In this mode, a comparison is made between display memory
and a reference color defined by the <A HREF="#02">Color Compare</A> field.
Bit planes not set in the <A HREF="#07">Color Don't Care</A> field then
the corresponding color plane is not considered in the comparison. Each
bit in the returned result represents one comparison between the reference
color, with the bit being set if the comparison is true.</LI>
<LI>
<B>Write Mode</B></LI>
<BR>This field selects between four write modes, simply known as Write
Modes 0-3, based upon the value of this field:
<UL>
<LI>
00b -- Write Mode 0: In this mode, the host data is first rotated as per
the <A HREF="#03">Rotate Count</A> field, then the <A HREF="#01">Enable
Set/Reset</A> mechanism selects data from this or the <A HREF="#00">Set/Reset</A>
field. Then the selected <A HREF="#03">Logical Operation</A> is performed
on the resulting data and the data in the latch register. Then the <A HREF="#08">Bit
Mask</A> field is used to select which bits come from the resulting data
and which come from the latch register. Finally, only the bit planes enabled
by the <A HREF="seqreg.htm#02">Memory Plane Write Enable</A> field are
written to memory.</LI>
<LI>
01b -- Write Mode 1: In this mode, data is transferred directly from the
32 bit latch register to display memory, affected only by the <A HREF="seqreg.htm#02">Memory
Plane Write Enable</A> field. The host data is not used in this mode.</LI>
<LI>
10b -- Write Mode 2: In this mode, the bits 3-0 of the host data are replicated
across all 8 bits of their respective planes. Then the selected <A HREF="#03">Logical
Operation</A> is performed on the resulting data and the data in the latch
register. Then the <A HREF="#08">Bit Mask</A> field is used to select which
bits come from the resulting data and which come from the latch register.
Finally, only the bit planes enabled by the <A HREF="seqreg.htm#02">Memory
Plane Write Enable</A> field are written to memory.</LI>
<LI>
11b -- Write Mode 3: In this mode, the data in the <A HREF="#00">Set/Reset</A>
field is used as if the <A HREF="#01">Enable Set/Reset</A> field were set
to 1111b. Then the host data is first rotated as per the <A HREF="#03">Rotate
Count</A> field, then logical ANDed with the value of the <A HREF="#08">Bit
Mask</A> field. The resulting value is used on the data obtained from the
Set/Reset field in the same way that the <A HREF="#08">Bit Mask</A> field
would ordinarily be used. to select which bits come from the expansion
of the <A HREF="#00">Set/Reset</A> field and which come from the latch
register. Finally, only the bit planes enabled by the <A HREF="seqreg.htm#02">Memory
Plane Write Enable</A> field are written to memory.</LI>
</UL>
</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="06"></A><B>Miscellaneous Graphics Register
(Index 06h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="2" WIDTH="150">Memory Map Select</TD>
<TD WIDTH="75">Chain O/E</TD>
<TD WIDTH="75">Alpha Dis.</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Memory Map Select<BR>
</B>This field specifies the range of host memory addresses that is decoded
by the VGA hardware and mapped into display memory accesses.&nbsp; The
values of this field and their corresponding host memory ranges are:</LI>
<UL>
<LI>
00b -- A0000h-BFFFFh (128K region)</LI>
<LI>
01b -- A0000h-AFFFFh (64K region)</LI>
<LI>
10b -- B0000h-B7FFFh (32K region)</LI>
<LI>
11b -- B8000h-BFFFFh (32K region)</LI>
</UL>
<B>Chain O/E -- Chain Odd/Even Enable<BR>
</B>"<I>When set to 1, this bit directs the system address bit, A0, to
be replaced by a higher-order bit. The odd map is then selected when A0
is 1, and the even map when A0 is 0.</I>"
<BR><B>Alpha Dis. -- Alphanumeric Mode Disable<BR>
</B>"<I>This bit controls alphanumeric mode addressing. When set to 1,
this bit selects graphics modes, which also disables the character generator
latches."</I></UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="07"></A><B>Color Don't Care Register (Index
07h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD WIDTH="75"></TD>
<TD COLSPAN="4" WIDTH="300">Color Don't Care</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Color Don't Care</B></LI>
<BR>Bits 3-0 of this field represent planes 3-0 of the VGA display memory.
This field selects the planes that are used in the comparisons made by
Read Mode 1 (See the <A HREF="#05">Read Mode</A> field.) Read Mode 1 returns
the result of the comparison between the value of the <A HREF="#02">Color
Compare</A> field and a location of display memory. If a bit in this field
is set, then the corresponding display plane is considered in the comparison.
If it is not set, then that plane is ignored for the results of the comparison.</UL>
&nbsp;
<TABLE BORDER WIDTH="600" CELLPADING="2" >
<CAPTION ALIGN=TOP><A NAME="08"></A><B>Bit Mask Register (Index 08h)</B></CAPTION>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD WIDTH="75">7</TD>
<TD WIDTH="75">6</TD>
<TD WIDTH="75">5</TD>
<TD WIDTH="75">4</TD>
<TD WIDTH="75">3</TD>
<TD WIDTH="75">2</TD>
<TD WIDTH="75">1</TD>
<TD WIDTH="75">0</TD>
</TR>
<TR ALIGN=CENTER VALIGN=CENTER>
<TD COLSPAN="8" WIDTH="600">Bit Mask</TD>
</TR>
</TABLE>
&nbsp;
<UL>
<LI>
<B>Bit Mask</B></LI>
<BR>This field is used in Write Modes 0, 2, and 3 (See the <A HREF="#05">Write
Mode</A> field.) It it is applied to one byte of data in all four display
planes. If a bit is set, then the value of corresponding bit from the previous
stage in the graphics pipeline is selected; otherwise the value of the
corresponding bit in the latch register is used instead. In Write Mode
3, the incoming data byte, after being rotated is logical ANDed with this
byte and the resulting value is used in the same way this field would normally
be used by itself.</UL>
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<BR>All pages are Copyright &copy; 1997, 1998, J. D. Neal, except where
noted. Permission for utilization and distribution is subject to the terms
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